Full notes
Full Incursion2D update
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What changed
- Balance
- UI and audio
- Gameplay
NEW: -Achievements will now pop up in a queue so multiple unlocks at once don't just stack -Your cooking recipe now also shows how much XP it will give -Added an option to disable the flashing potion animation of the new GUI
CHANGES: -Premium crates from killing Gladus now spawn near the island exit to make sure you don't glance over it -Migrated a lot of frequently used SFX to a different audio engine in an attempt to combat the recent audio glitches -Temporarily disabled returning to the titlescreen due to a critical data loss issue, if you are running an old build I highly suggest not using this button until you update -The decorative fire on maps no longer deals damage
FIXED: -Fixed an issue with the boss pet achievement being spammed every time Switching back to the legacy GUI wasn't being saved properly and is now fixed -Fixed an issue causing players to get stuck on boundaries in the expeditions -Fixed an issue with overlapping text at the end of the arena -Fixed an alignment issue with the secondary consumable shifting to the left when used -Fixed the finisher icon placement within the new GUI
Source
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