Full notes
Full Incursion2D update
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What changed
- Gameplay
- Performance
- Compatibility
- Balance
- UI and audio
- Store
NEW:
Hardcore Voidtouched Finley has been released
A new boss pet is available
The first legendary weapon (Divine Realm Blade) can now be crafted!
--Due to the difficulty of obtaining the components, this weapon is pretty strong
--It may be tweaked in the future if it has proven to be TOO strong, be warned!
--Costs of the recipes have been reworked and are now final
New game boundary system
--Physics properties have been removed
--This should provide a significant performance boost to switching rooms
--Issues may pop up since this was quite an intensive rework, let me know if you see things that don't make sense!
Wreathes are rewarded to the top 10 players, which will now be displayed to the right of their name
--Wreathes can be turned off by disabling "Show Global Rank" in the settings
CHANGES:
All enemies now use the new Chapter 4 AI (releasing this early to avoid later compatibility issues)
--This does not affect bosses
--Enemies will now not aggro if they haven't seen you yet
--While wandering they will avoid collidable objects more smartly
--Once you hit them or they spot you, they will return to beelining you to avoid mechanic cheesing
Gift of replenishment cooldown timer set to 1 hour for xmas!
Titlescreen buttons have been given a small audio feedback when hovering
Enabled mipmaps for player character scaling - this preserves slightly more detail to your outfits (less pixelation fragmentation)
The aim assist circle has received a graphical rework
--The semi-circle now aligns perfectly with the melee circle, making it a good predictor of where you are reaching with melee swings
--The circle will adjust color if it overlaps with a target that's attackable
Added additional safety features to Edmund to ensure he comes back when the Miasma attack is engaged at the zombies
Dash effect has received new graphics
Player level up animation has received a graphic touchup
The shield icon displaying when perfect shield is available has received a graphic touchup
Jumpline mechanics have gone through a rework to better register when the player is dodging it properly
--They will now turn transparant to clearly show your jump window being active
Reduced the delay of time between player jumps, meaning you can now jump quicker again after finishing your previous jump
FIXED:
Fixed a jitter with the player character when moving diagonally
Player centering offset fixed, causing weird jumps in position
Fixed an issue with the xmas gift timer not showing 0's properly
Fixed an issue with the xmas gift timer not showing right after opening
Fixed an issue with getting stuck in the finesse combo
Fixed an issue with the deer animation jumping all over the place while hunting it
Fixed an issue with loot 'hovering' around the player while it's trying to auto-pickup
Finley can no longer walk out of bounds
Source
Changelog.gg summarizes and formats this update. How we read updates.
