HomeGamesUpdatesPricingMethodology
Steam News20 December 20256mo ago

Minor content update #16

NEW: Hardcore Voidtouched Finley has been released A new boss pet is available The first legendary weapon (Divine Realm Blade) can now be crafted!

Full notes

Full Incursion2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions11 changes2 removals
  • Gameplay
  • Performance
  • Compatibility
  • Balance
  • UI and audio
  • Store
addedNEW:A new boss pet is available
addedNEW:The first legendary weapon (Divine Realm Blade) can now be crafted!
changedNEW:-Due to the difficulty of obtaining the components, this weapon is pretty strong
changedNEW:-It may be tweaked in the future if it has proven to be TOO strong, be warned!
changedNEW:-Costs of the recipes have been reworked and are now final
addedNEW:New game boundary system

NEW:

  • Hardcore Voidtouched Finley has been released

  • A new boss pet is available

  • The first legendary weapon (Divine Realm Blade) can now be crafted!

--Due to the difficulty of obtaining the components, this weapon is pretty strong

--It may be tweaked in the future if it has proven to be TOO strong, be warned!

--Costs of the recipes have been reworked and are now final

  • New game boundary system

--Physics properties have been removed

--This should provide a significant performance boost to switching rooms

--Issues may pop up since this was quite an intensive rework, let me know if you see things that don't make sense!

  • Wreathes are rewarded to the top 10 players, which will now be displayed to the right of their name

--Wreathes can be turned off by disabling "Show Global Rank" in the settings

CHANGES:

  • All enemies now use the new Chapter 4 AI (releasing this early to avoid later compatibility issues)

--This does not affect bosses

--Enemies will now not aggro if they haven't seen you yet

--While wandering they will avoid collidable objects more smartly

--Once you hit them or they spot you, they will return to beelining you to avoid mechanic cheesing

  • Gift of replenishment cooldown timer set to 1 hour for xmas!

  • Titlescreen buttons have been given a small audio feedback when hovering

  • Enabled mipmaps for player character scaling - this preserves slightly more detail to your outfits (less pixelation fragmentation)

  • The aim assist circle has received a graphical rework

--The semi-circle now aligns perfectly with the melee circle, making it a good predictor of where you are reaching with melee swings

--The circle will adjust color if it overlaps with a target that's attackable

  • Added additional safety features to Edmund to ensure he comes back when the Miasma attack is engaged at the zombies

  • Dash effect has received new graphics

  • Player level up animation has received a graphic touchup

  • The shield icon displaying when perfect shield is available has received a graphic touchup

  • Jumpline mechanics have gone through a rework to better register when the player is dodging it properly

--They will now turn transparant to clearly show your jump window being active

  • Reduced the delay of time between player jumps, meaning you can now jump quicker again after finishing your previous jump

FIXED:

  • Fixed a jitter with the player character when moving diagonally

  • Player centering offset fixed, causing weird jumps in position

  • Fixed an issue with the xmas gift timer not showing 0's properly

  • Fixed an issue with the xmas gift timer not showing right after opening

  • Fixed an issue with getting stuck in the finesse combo

  • Fixed an issue with the deer animation jumping all over the place while hunting it

  • Fixed an issue with loot 'hovering' around the player while it's trying to auto-pickup

  • Finley can no longer walk out of bounds

Source

Steam News / 20 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.