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Steam News28 June 20266d ago

Responding To Feedback!

Hello There, Fellow Ragebaiters! In response to the comments under my last Devlog I experimented and managed to implement a new big change. Folder Deletion.

In this update4

Full notes

Full Incremental Ragebait update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions8 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
addedIn response to the comments under my last Devlog I experimented and managed to implement a new big change. Folder Deletion.Now when you start a new save the entire save folder will be deleted rather than individual files which will stop file corruption from being an issue. Now even if you have a corrupted save you do not need to manually delete the save file to fix it.
addedIn response to the comments under my last Devlog I experimented and managed to implement a new big change. Folder Deletion.Also, some of you managed to reach a variable limit of damage causing it to crash so I added a limit of 1 000 000 000 000 000 to the value of attack damage upgrade.
addedIn response to the comments under my last Devlog I experimented and managed to implement a new big change. Folder Deletion.The rest of changes and their reason seems to be self explanatory, I will add a star on these which were suggested so that everyone is credited for their feedback.
changedHere is the list of changesincreased Concordia damage reduction, from 33% to 50%
changedHere is the list of changesDecreased efficiency scaling 3 times
changedHere is the list of changesOptimised game performance in late game,
Concordia damage reduction,33%50%Concordia damage reduction, increased, buffminimal quality125%150%minimal quality increased, buff

Incremental Ragebait changes

addedNow when you start a new save the entire save folder will be deleted rather than individual files which will stop file corruption from being an issue. Now even if you have a corrupted save you do not need to manually delete the save file to fix it.
addedAlso, some of you managed to reach a variable limit of damage causing it to crash so I added a limit of 1 000 000 000 000 000 to the value of attack damage upgrade.
addedThe rest of changes and their reason seems to be self explanatory, I will add a star on these which were suggested so that everyone is credited for their feedback.
changedincreased Concordia damage reduction, from 33% to 50%
changedDecreased efficiency scaling 3 times

Hello There, Fellow Ragebaiters!

In response to the comments under my last Devlog I experimented and managed to implement a new big change. Folder Deletion.

Now when you start a new save the entire save folder will be deleted rather than individual files which will stop file corruption from being an issue. Now even if you have a corrupted save you do not need to manually delete the save file to fix it.

Also, some of you managed to reach a variable limit of damage causing it to crash so I added a limit of 1 000 000 000 000 000 to the value of attack damage upgrade.

The rest of changes and their reason seems to be self explanatory, I will add a star on these which were suggested so that everyone is credited for their feedback.

Here is the list of changes

  • increased Concordia damage reduction, from 33% to 50%

  • Decreased efficiency scaling 3 times

  • Optimised game performance in late game,

  • Fixed the issue of nodes spawning on each other,

  • Added animation to stat highlight,

  • Added an option to just click a button and money is automatically spent on upgrades *

  • Added Damage reduction to all bosses

  • Changed file deletion when resting the game from target files to entire folder

  • Made upgrade nodes save their old connections so they are not randomised each save load *

  • Doubled enemy attack cool down bar width and increased its height to make it more noticeable

  • Made it so that icons in the buildings tab also show their description *

  • Changed minimal quality from 125% to 150%

  • Added a damage stat limit on 1 000 000 000 000 000

Have a successful day!

Leon.D

Source

Steam News / 28 June 2026

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