In this update4
Full notes
Full Incremental Ragebait update
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What changed
- Gameplay
- Performance
- Balance
- UI and audio
Incremental Ragebait changes
Hello There, Fellow Ragebaiters!
In response to the comments under my last Devlog I experimented and managed to implement a new big change. Folder Deletion.
Now when you start a new save the entire save folder will be deleted rather than individual files which will stop file corruption from being an issue. Now even if you have a corrupted save you do not need to manually delete the save file to fix it.
Also, some of you managed to reach a variable limit of damage causing it to crash so I added a limit of 1 000 000 000 000 000 to the value of attack damage upgrade.
The rest of changes and their reason seems to be self explanatory, I will add a star on these which were suggested so that everyone is credited for their feedback.
Here is the list of changes
increased Concordia damage reduction, from 33% to 50%
Decreased efficiency scaling 3 times
Optimised game performance in late game,
Fixed the issue of nodes spawning on each other,
Added animation to stat highlight,
Added an option to just click a button and money is automatically spent on upgrades *
Added Damage reduction to all bosses
Changed file deletion when resting the game from target files to entire folder
Made upgrade nodes save their old connections so they are not randomised each save load *
Doubled enemy attack cool down bar width and increased its height to make it more noticeable
Made it so that icons in the buildings tab also show their description *
Changed minimal quality from 125% to 150%
Added a damage stat limit on 1 000 000 000 000 000
Have a successful day!
Leon.D
Source
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