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Steam News19 May 20261mo ago

Demo Update: Chain Lightning, Balancing & Quality of Life Improvements

Hey everyone, It’s been a little while since the last demo update! Since our game is all about infinity, we’ve recently been focusing a lot on the full experience.

Full notes

Full Incremental Infinity update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes7 additions10 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Server
addedAdded a new weapon: Chain Lightning
changedStarting upgrades are now randomized, so each run begins with different upgrade options
addedThe laser can now be fired manually by clicking the laser gauge
addedYou can now store up to 2 laser charges
changedChanged diamond colors to yellow to better match the skill tree visuals
addedAdded Empty Nodes: free nodes that do nothing, allowing faster progression through the skill tree
Poison now reduces enemy speed by 1% per upgrade, but its duration10seconds3secondsPoison now reduces enemy speed by 1% per upgrade, but its duration decreased, nerf

Incremental Infinity changes

addedAdded a new weapon: Chain Lightning
changedStarting upgrades are now randomized, so each run begins with different upgrade options
addedThe laser can now be fired manually by clicking the laser gauge
addedYou can now store up to 2 laser charges
changedChanged diamond colors to yellow to better match the skill tree visuals

It’s been a little while since the last demo update! Since our game is all about infinity, we’ve recently been focusing a lot on the full experience. The demo only covers the first 30 minutes or so of the game, but we hope the full release will keep you playing for a loooooong time. After all, the game is about infinity, so technically… you could play forever. 😁

So today, we’re back with another big update for the Incremental Infinity Demo! As we’re getting closer to the final release, this may be the last demo update… or maybe not. Either way, we’re getting closer and closer to the full game's final version. :)

Here are the main changes in this version:

  • Added a new weapon: Chain Lightning

  • Starting upgrades are now randomized, so each run begins with different upgrade options

  • The laser can now be fired manually by clicking the laser gauge

  • You can now store up to 2 laser charges

  • Changed diamond colors to yellow to better match the skill tree visuals

  • Added Empty Nodes: free nodes that do nothing, allowing faster progression through the skill tree

  • Bounce now doubles damage after each bounce

  • Shield upgrades now provide much higher damage bonuses

  • Added 3 new unlockable upgrades:

    • Critical Multi-Shot: Enables critical strikes for multi-shots

    • Critical Turret: Enables critical strikes for turrets

    • Poison Turret: Enable poison for turrets

  • Multi-Shot now evolves into Super Multi-Shot after spawning the 11th projectile

  • Missiles now evolve into Super Missiles instead of spawning a 6th missile, and have better precision

  • Poison now reduces enemy speed by 1% per upgrade, but its duration has been reduced from 10 seconds to 3 seconds

  • Reworked upgrade descriptions to make them clearer and more informative

  • Reworked several animations, including player shooting and enemy hit effects

As always, we’d love to hear your feedback on this new version, especially now that the full release is getting closer. It is currently planned for July, so there’s still time to make Incremental Infinity even better!

You can share your feedback on the Steam forums or on our Discord server.

Lastly, we’ve recently been running some closed playtests for the full game. If you’re interested in joining, feel free to send us a message on Discord.

Take care,

-

The Rablo Games Team

Source

Steam News / 19 May 2026

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