What changed
0 fixes3 additions0 changes1 removal
removedHi, I'm Hitan from Hapiwaku the development team of Incremental Epic Hero! Last month, we released the Playtest of Incremental Epic Hero 2. We are tremendously grateful for all of your feedback, as more people participated in our playtest than we originally anticipated, you have helped us to make many positive changes to the game. Thank you so much for your help with that. However, our original timetable for completing certain objectives has, as a result, been delayed, and there are several more features and mechanics that we feel must be present in the game before we release it to early access. This means that our original release date of June 10th is no longer feasible.
addedOfficial Launch on July 22nd and New Playtest Launch on June 10th!Then we have determined the new release date on July 22nd. We will also start the new IEH2 Playtest on June 10th! At that time, we will wipe the saves of IEH2 Playtest since we've added a lot of content and changed the balance around even for early game. We are really grateful for everyone participating in the IEH2 Playtest. I'm sorry that we need to reset the saves, so much has changed that in order to get the quality of feedback we need for further balancing, this is an unfortunate, but necessary, course of action. However, we’ll be distributing appreciation gifts in the June 10th patch for you all, as our way of saying thank you for participating and helping us make this game great!
addedPlaytest/IEH1 Players Appreciations GiftsAt the new Playtest ver. 0.3.0.0 launch on June 10th
addedPlaytest/IEH1 Players Appreciations GiftsSo, if you already joined in IEH2 Playtest before June 10th, you will be able to play the new playtest from June 10th with super speed nitro (x3 speed, not x2). You will also get the starting boost with 3000 nitro on both new playtest and real launch! In addition, we will implement Steam Achievement in the new playtest, that will be the same as in the real launch. According to the number that you get the achievements, you will get the starting boost of Portal Orbs at the real launch too! (Portal Orbs are the limited items that you can get several amount per day from daily quests, and are used for entering dungeons, that is one of the greatest way to level heroes.) Again, we are really appreciate to you all for giving us wonderful feedback! We will keep developing the game and improve more and more with you all 😄 Thank you for continued supports!
Incremental Epic Hero changes
removedHi, I'm Hitan from Hapiwaku the development team of Incremental Epic Hero! Last month, we released the Playtest of Incremental Epic Hero 2. We are tremendously grateful for all of your feedback, as more people participated in our playtest than we originally anticipated, you have helped us to make many positive changes to the game. Thank you so much for your help with that. However, our original timetable for completing certain objectives has, as a result, been delayed, and there are several more features and mechanics that we feel must be present in the game before we release it to early access. This means that our original release date of June 10th is no longer feasible.
addedThen we have determined the new release date on July 22nd. We will also start the new IEH2 Playtest on June 10th! At that time, we will wipe the saves of IEH2 Playtest since we've added a lot of content and changed the balance around even for early game. We are really grateful for everyone participating in the IEH2 Playtest. I'm sorry that we need to reset the saves, so much has changed that in order to get the quality of feedback we need for further balancing, this is an unfortunate, but necessary, course of action. However, we’ll be distributing appreciation gifts in the June 10th patch for you all, as our way of saying thank you for participating and helping us make this game great!
addedAt the new Playtest ver. 0.3.0.0 launch on June 10th
addedSo, if you already joined in IEH2 Playtest before June 10th, you will be able to play the new playtest from June 10th with super speed nitro (x3 speed, not x2). You will also get the starting boost with 3000 nitro on both new playtest and real launch! In addition, we will implement Steam Achievement in the new playtest, that will be the same as in the real launch. According to the number that you get the achievements, you will get the starting boost of Portal Orbs at the real launch too! (Portal Orbs are the limited items that you can get several amount per day from daily quests, and are used for entering dungeons, that is one of the greatest way to level heroes.) Again, we are really appreciate to you all for giving us wonderful feedback! We will keep developing the game and improve more and more with you all 😄 Thank you for continued supports!
Hi, I'm Hitan from Hapiwaku the development team of Incremental Epic Hero! Last month, we released the Playtest of Incremental Epic Hero 2. We are tremendously grateful for all of your feedback, as more people participated in our playtest than we originally anticipated, you have helped us to make many positive changes to the game. Thank you so much for your help with that. However, our original timetable for completing certain objectives has, as a result, been delayed, and there are several more features and mechanics that we feel must be present in the game before we release it to early access. This means that our original release date of June 10th is no longer feasible.
Official Launch on July 22nd and New Playtest Launch on June 10th!
Then we have determined the new release date on July 22nd. We will also start the new IEH2 Playtest on June 10th! At that time, we will wipe the saves of IEH2 Playtest since we've added a lot of content and changed the balance around even for early game. We are really grateful for everyone participating in the IEH2 Playtest. I'm sorry that we need to reset the saves, so much has changed that in order to get the quality of feedback we need for further balancing, this is an unfortunate, but necessary, course of action. However, we’ll be distributing appreciation gifts in the June 10th patch for you all, as our way of saying thank you for participating and helping us make this game great!
Playtest/IEH1 Players Appreciations Gifts
At the new Playtest ver. 0.3.0.0 launch on June 10th
- For participants of IEH2 Playtest before June 10th:
At the official launch on July 22nd - For participants of IEH2 Playtest before June 10th:
3000 Nitro
Some amount of Epic Coin
- For participants of IEH2 Playtest regardless date:
- For IEH1 Players:
Caution : The gifts are subject to change
So, if you already joined in IEH2 Playtest before June 10th, you will be able to play the new playtest from June 10th with super speed nitro (x3 speed, not x2). You will also get the starting boost with 3000 nitro on both new playtest and real launch! In addition, we will implement Steam Achievement in the new playtest, that will be the same as in the real launch. According to the number that you get the achievements, you will get the starting boost of Portal Orbs at the real launch too! (Portal Orbs are the limited items that you can get several amount per day from daily quests, and are used for entering dungeons, that is one of the greatest way to level heroes.) Again, we are really appreciate to you all for giving us wonderful feedback! We will keep developing the game and improve more and more with you all 😄 Thank you for continued supports!
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