Full notes
Full Incident X update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Events
- Maps
- UI and audio
Incident X changes
We are pleased to announce a major update to Incident X now live, focusing on gameplay balance, world-building, and technical improvements. This update introduces new features, refined systems, and optimizations designed to elevate the overall experience.
⸻
Gameplay and Balancing
• Squad adjustments: Squad members per level reduced by 50% for improved pacing and tactical balance.
• Detection systems: Increased detection radius for enemies and squad members.
• Kaiju intelligence: Expanded detection range and enhanced AI behavior for more dynamic encounters.
• Movement improvements: Player, squad, and enemy movement systems refined for smoother responsiveness.
• Enemy progression: Increased strength scaling to deliver greater challenge.
• Weapons rebalanced: All weapons re-tuned for impact, fluidity, and overall effectiveness.
• Explosives overhaul: Grenade explosions enhanced with improved impact and visual fidelity.
⸻
World and Environments
• Crowd density: Adjusted population levels across city-scale maps.
• Environmental diversity: Forestry introduced to all maps for added depth and realism.
• Military presence: Added military vehicles across multiple locations.
• Map enhancements: Comprehensive overhaul with new assets, decals, and environmental polish.
⸻
Immersion and Presentation
• Original soundtrack: New in-game music introduced to enrich atmosphere and tone.
• HUD redesign: First-person HUD reworked for clarity and immersion.
• Settings menu: Expanded to reflect all current adjustments and customization options.
⸻
Bug Fixes and Optimization
• Resolved floating light artifacts.
• Rebalanced levels with improved performance optimization.
• Corrected blocked entry points in certain buildings.
• Applied multiple visual adjustments and stability fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
