In this update3
Full notes
Full inbento update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- UI and audio
- Compatibility
inbento changes
Hi everyone! Time flew by in a flash and somehow, it's been whole 5 years since inbento first launched back in September 2019! To celebrate we've got cool stuff to share with you:
Daily Deal - live now!
From 3rd till 17th of September you can grab inbento at a whopping -80% discount! If you haven't had the chance to try out our delicious puzzle game be sure to check it out now :) And speaking of delicious stuff...
Here's our new key artwork!
Just like last year we collaborated with a great Polish comic book artist - Tomasz Spell (https://kreskotok.blogspot.com/) - to update inbento's store artwork with some fresh colors:
Click on the image above to grab it as a 4K wallpaper if you'd like :)
Last but not least - v2.50 update beta is live now!
We also planned to celebrate this 5th birthday by releasing a big maintenance update for inbento. Unfortunately, ongoing work on our next game - Pup Champs - didn't give us enough time to finish doing everything we wanted, which is why we decided to release the update in beta and fully wrap it up later this year.
You can try the update for yourself by going into the game's Preferences > Betas and entering the access code happybirthday to unlock the [anniversary] branch:
Update v2.50 does not add any new puzzles or story artwork to the game, but it was a good opportunity to clean up some old code and introduce a bunch of features that already debuted in Golf Peaks and Railbound.
To that end we added some long-requested accessibility features like toggles for unlocking all levels, muting all audio and reducing motion sickness:
We also cleaned up the Options menu, fixed some issues related to screen resolutions on MacOS, tweaked input when changing story illustrations & more! We'll do a deeper dive into these changes once the update leaves beta; but for now we'd be glad if you helped us test this patch and left your feedback.
However, the main reason for this update was unifying the mobile and standalone (read: all other platforms) versions of inbento that used to live on two separate branches (because of how their user interfaces were constructed) into one, allowing us to make future work on the game easier. We don't have any content (read: new puzzles) planned for inbento at this moment, but if we ever wanted to add them, the work we put in over the past month will make it a bit easier :)
That's it for today - and see you soon!
Cheers, Luke from Afterburn
PS. Check out our new game:
Source
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