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Steam News13 May 20242y ago

About Updates and Current Bugs...

Hello, this is HimitsuCP, the developer of Inari. April has passed, and it's now May. Inari is also approaching its official release. Today's news is about upcoming updates and some prevalent bugs. 1.

Full notes

Full Inari update

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Repeated intro

Hello, this is HimitsuCP, the developer of Inari.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Performance
changed1. Sub-Heroine UpdateMany have been awaiting the sub-heroine update, which is as follows. First, the update is expected around the end of May. We apologize for the delay, as the volume of content has increased more than anticipated.
added1. Sub-Heroine UpdateEach sub-heroine will have a total of 5 scenes, and related quests will also be added.
changed2. Bug Where the Game Does Not StartFirst, we apologize for any inconvenience in gameplay.
changed2. Bug Where the Game Does Not StartThe increased memory usage compared to the initial version has led to a bug where the game stops running. Therefore, we have changed the minimum memory specification from 4GB to 8GB.
changed2. Bug Where the Game Does Not StartInari is developed using the game development program, Unity. Unity has a program for compressing resources. This program shows high memory usage.
changed2. Bug Where the Game Does Not StartInari uses high-quality resources to provide a good experience. Therefore, an increase in memory usage or storage usage is an unavoidable necessity. We are working to improve this situation as much as possible.

Inari changes

changedMany have been awaiting the sub-heroine update, which is as follows. First, the update is expected around the end of May. We apologize for the delay, as the volume of content has increased more than anticipated.
addedEach sub-heroine will have a total of 5 scenes, and related quests will also be added.
changedFirst, we apologize for any inconvenience in gameplay.
changedThe increased memory usage compared to the initial version has led to a bug where the game stops running. Therefore, we have changed the minimum memory specification from 4GB to 8GB.
changedInari is developed using the game development program, Unity. Unity has a program for compressing resources. This program shows high memory usage.

April has passed, and it's now May. Inari is also approaching its official release. Today's news is about upcoming updates and some prevalent bugs.

1. Sub-Heroine Update

Many have been awaiting the sub-heroine update, which is as follows. First, the update is expected around the end of May. We apologize for the delay, as the volume of content has increased more than anticipated.

Each sub-heroine will have a total of 5 scenes, and related quests will also be added.

We promise to do our best to deliver a high-quality update by the end of May.

2. Bug Where the Game Does Not Start

First, we apologize for any inconvenience in gameplay.

The cause of the bug is due to memory overload.

The increased memory usage compared to the initial version has led to a bug where the game stops running. Therefore, we have changed the minimum memory specification from 4GB to 8GB.

Inari is developed using the game development program, Unity. Unity has a program for compressing resources. This program shows high memory usage.

If this program is not used, Inari's storage usage would be about 15GB.

Inari uses high-quality resources to provide a good experience. Therefore, an increase in memory usage or storage usage is an unavoidable necessity. We are working to improve this situation as much as possible.

We apologize again for any inconvenience in using the game.

Source

Steam News / 13 May 2024

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