Full notes
Full inAntrum - Prototype update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, until now we didn't manage to write patch notes for our updates. We would like to make up for that, because we have added a few things to the demo recently. So if you haven't played for a while, you are welcome to take another glance. We hope you had fun with the demo so far. More content will follow in the next months!
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Store
2021-09-01
English version implemented
Implemented ingame music
HUD/Menu updated
Game guidance improved
Climbing improved
Collision fixes
2021-11-05
Tutorial texts and tutorial combat implemented
Camera position changed
Light setup improved
Day/night switch implemented
HUD/ Menu reworked
Underground map implemented
Stamina function reworked
Fynn/ Dagger skill tree implemented
EXP & WXP implemented
Fynn status values implemented
Reputation system implemented
New items (apple, ore, accessories, rat fur etc.)
Enemy Loot implemented
Background story texts placed in the world
Quest board implemented
More/ new quests (quest board quests, etc.)
Questline reworked
Improved enemy balancing
New enemy (Air Elemental)
Enemy respawn implemented
City extension/ Hector's forge moved
Dolly's backroom with item store implemented
Underground expansion with new puzzles
New NPCs in the game
Male NPC's reworked
Female NPC's implemented
Revised/ new dialogs
Sound effects implemented
Design, Collision and Bug fixes
Quality of Life changes
2021-11-27
Tutorial texts updated
Quality of Life changes
Design, collision and bug fixes
2022-01-26
English translation improved
Reputation implemented in HUD
Quality of Life changes
Bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
