What changed
0 fixes1 addition0 changes0 removals
addedRecent fixes/updates and additions: New features: - Autoadjust for screenresolution ratio (still setting screen to 1024/768 before start works best of course) - Monster guide added in community hub - Characteristics gained in run is now available for possible rewards - Tooltips added for armorset bonuses and characteristics Upcoming features: - Manual options for screenresolutions in the menu - Updated in-game tutorial to represent some of the changes - Work-around for the white loading screen on start-up Updates: - Made Lollipop difficulty a bit easier by slightly increasing droprates for hearts and gold. - Can no longer press F in characterwindow by mistake to trigger a spell. - Now correctly gains the speedbuff between rooms after killing the Treasure worm or the Phoenix. - SFX for clubs and some other weapons no longer trigger when pressing opposite direction to the characters direction. - The walking Necromancer now aims correctly on the main character with his ranged spell. Before the vector would sometimes miss a stationary target.
In Your Realm changes
addedRecent fixes/updates and additions: New features: - Autoadjust for screenresolution ratio (still setting screen to 1024/768 before start works best of course) - Monster guide added in community hub - Characteristics gained in run is now available for possible rewards - Tooltips added for armorset bonuses and characteristics Upcoming features: - Manual options for screenresolutions in the menu - Updated in-game tutorial to represent some of the changes - Work-around for the white loading screen on start-up Updates: - Made Lollipop difficulty a bit easier by slightly increasing droprates for hearts and gold. - Can no longer press F in characterwindow by mistake to trigger a spell. - Now correctly gains the speedbuff between rooms after killing the Treasure worm or the Phoenix. - SFX for clubs and some other weapons no longer trigger when pressing opposite direction to the characters direction. - The walking Necromancer now aims correctly on the main character with his ranged spell. Before the vector would sometimes miss a stationary target.
Recent fixes/updates and additions: New features: - Autoadjust for screenresolution ratio (still setting screen to 1024/768 before start works best of course) - Monster guide added in community hub - Characteristics gained in run is now available for possible rewards - Tooltips added for armorset bonuses and characteristics Upcoming features: - Manual options for screenresolutions in the menu - Updated in-game tutorial to represent some of the changes - Work-around for the white loading screen on start-up Updates: - Made Lollipop difficulty a bit easier by slightly increasing droprates for hearts and gold. - Can no longer press F in characterwindow by mistake to trigger a spell. - Now correctly gains the speedbuff between rooms after killing the Treasure worm or the Phoenix. - SFX for clubs and some other weapons no longer trigger when pressing opposite direction to the characters direction. - The walking Necromancer now aims correctly on the main character with his ranged spell. Before the vector would sometimes miss a stationary target.