Full notes
Full In Woods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Hi Everyone,
In Version 2.0, several new monsters have been introduced, replacing some of the previous ones. Collected cards will be automatically transferred to the corresponding new monster cards, and any ability increases will remain unchanged.
Additionally, the settings page has been redesigned to provide a clearer and more user-friendly layout.
Lastly, a new design for the Critical Damage text has been implemented, offering a fresh and dynamic look during gameplay.
Also, there are some modifications and bugs fix come with this version. Please feel free to check it out!
New Features
New Start Page
New Setting Page
New Critical Damage Text Effect
New Monster Outlook
Modifications
Slightly reduce the experience requirements for level up
Slightly increase enemy spawn speed
Slightly increase enemy health in Hypervariant Mode
Slightly increase some enemy abilities
Increase health increase speed of trees
Modify XP Bar Outlook
Bugs Fix
Fix tooltips cover by big cursor
Source
Changelog.gg summarizes and formats this update. How we read updates.
