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Steam News12 April 20262mo ago

Thanks to everyone for playing the demo! A few minor fixes have been released

Steam post image It was truly exciting to see the various gameplay videos uploaded to social media, thank you!

Full notes

Full In Vino Veritas update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
changedSteam post image It was truly exciting to see the various gameplay videos uploaded to social media, thank you! And they were also very useful to me for understanding some dynamics that I hadn't considered at all:
addedSeveral people got stuck at the puzzle; analyzing what they were looking at, I realized they didn't notice the arrows on the ground, and if they did notice them, they only saw the crooked one, thinking it was indicating where to go. I added some lights so they are more visible.
addedI hadn't predicted at all that the creature could be bypassed. I thought the natural reaction would be to hide. I added the removal of the creature if you manage to get past it, so now both paths can be chosen!
addedSome people didn't see that they could jump in the area where the trapdoor key is, so I added a light.

In Vino Veritas changes

changedSteam post image It was truly exciting to see the various gameplay videos uploaded to social media, thank you! And they were also very useful to me for understanding some dynamics that I hadn't considered at all:
addedSeveral people got stuck at the puzzle; analyzing what they were looking at, I realized they didn't notice the arrows on the ground, and if they did notice them, they only saw the crooked one, thinking it was indicating where to go. I added some lights so they are more visible.
addedI hadn't predicted at all that the creature could be bypassed. I thought the natural reaction would be to hide. I added the removal of the creature if you manage to get past it, so now both paths can be chosen!
addedSome people didn't see that they could jump in the area where the trapdoor key is, so I added a light.

Steam post image It was truly exciting to see the various gameplay videos uploaded to social media, thank you! And they were also very useful to me for understanding some dynamics that I hadn't considered at all:

  • Several people got stuck at the puzzle; analyzing what they were looking at, I realized they didn't notice the arrows on the ground, and if they did notice them, they only saw the crooked one, thinking it was indicating where to go. I added some lights so they are more visible.

  • I hadn't predicted at all that the creature could be bypassed. I thought the natural reaction would be to hide. I added the removal of the creature if you manage to get past it, so now both paths can be chosen!

  • Some people didn't see that they could jump in the area where the trapdoor key is, so I added a light.

  • I made the lever near the bridge more visible, as some people weren't seeing it.

Source

Steam News / 12 April 2026

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