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Steam News20 October 20223y ago

In The Shadows 5th Anniversary! 90% OFF

Hello everyone! Its been 5 years since I released In The Shadows to the world, it feels like yesterday. It was October 20th 2017, and it was the end of 3 long years of solo development.

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Hello everyone!

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addedI remember when I only started working on this project way back in 2014. I wanted to make a simple 2D game and I had this one idea about shadow monsters that I wanted to develop. One day I decided to make the jump, left my career behind and started working on these little characters and this story about growing up, facing your fears, moving forward in life. It was kind of meta for me in a way, living through this change of career, traveling, meeting new people, losing some. The story became influenced by events in my life, making it more personal. It was not always easy, making this game was a real struggle at time, but it was also an amazing experience and I am really happy with how it turned out.

In The Shadows changes

addedI remember when I only started working on this project way back in 2014. I wanted to make a simple 2D game and I had this one idea about shadow monsters that I wanted to develop. One day I decided to make the jump, left my career behind and started working on these little characters and this story about growing up, facing your fears, moving forward in life. It was kind of meta for me in a way, living through this change of career, traveling, meeting new people, losing some. The story became influenced by events in my life, making it more personal. It was not always easy, making this game was a real struggle at time, but it was also an amazing experience and I am really happy with how it turned out.

Its been 5 years since I released In The Shadows to the world, it feels like yesterday. It was October 20th 2017, and it was the end of 3 long years of solo development.

I remember when I only started working on this project way back in 2014. I wanted to make a simple 2D game and I had this one idea about shadow monsters that I wanted to develop. One day I decided to make the jump, left my career behind and started working on these little characters and this story about growing up, facing your fears, moving forward in life. It was kind of meta for me in a way, living through this change of career, traveling, meeting new people, losing some. The story became influenced by events in my life, making it more personal. It was not always easy, making this game was a real struggle at time, but it was also an amazing experience and I am really happy with how it turned out.

I just want to thank everyone who played my game, it was a journey to get here and now looking back 5 years later and still seeing people buying it and playing it makes me very happy.

Thank you everyone!

Nicolas

Source

Steam News / 20 October 2022

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