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Steam News22 November 20241y ago

Patch #1: A few bug fixes!

Puzzles weren't the only things hiding in the portals... We found some pesky bugs too! https://store.steampowered.com/app/1858650/In_Sink_A_Coop_Escape_Adventure/ Here’s a list of the bug fixes included in Build 1.0.

Full notes

Full In Sink: A Co-op Escape Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition3 changes1 removal
  • Store
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
changedhttps://store.steampowered.com/app/1858650/In_Sink_A_Coop_Escape_Adventure/
addedAdded missing SFX in Level 2
removedRemoved an invisible interactable from Level 2
fixedFixed shadow flickering on objects in level 4
fixedFixed shadow flickering caused by camera panning near candles in level 7
fixedFixed an issue where a button toward the end of Level 1 failed to highlight properly

In Sink: A Co-op Escape Adventure changes

changedhttps://store.steampowered.com/app/1858650/In_Sink_A_Coop_Escape_Adventure/
addedAdded missing SFX in Level 2
removedRemoved an invisible interactable from Level 2
fixedFixed shadow flickering on objects in level 4
fixedFixed shadow flickering caused by camera panning near candles in level 7

Puzzles weren't the only things hiding in the portals...

We found some pesky bugs too!

https://store.steampowered.com/app/1858650/In_Sink_A_Coop_Escape_Adventure/

Here’s a list of the bug fixes included in Build 1.0.1:

  • Added missing SFX in Level 2

  • Removed an invisible interactable from Level 2

  • Fixed shadow flickering on objects in level 4

  • Fixed shadow flickering caused by camera panning near candles in level 7

  • Fixed an issue where a button toward the end of Level 1 failed to highlight properly

  • Adjusted the "vision" doors in Level 3 to remain open as long as either player was looking at an eye

  • Blocked players from interacting with each others panels in Level 6

  • Improved the resolution of various UI elements

  • Fixed a potential soft lock caused by backtracking toward the end of Level 5

  • Fixed an issue where a puzzle on level 5 could increase in time infinitely

  • Fixed an issue where the a spinner on Level 8 didn't lock after completing it

  • Fixed a rare desync issue on Level 2 where the large players door failed to open after the small player completed a puzzle

Thank you so much to all of the players who have been reporting bugs! Without your help, we wouldn't have been able to find and fix these bugs so quickly.

If you encounter any more bugs, please let us know either in the Bug Reports sub-forum of our Steam Forum or in our Discord!

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Source

Steam News / 22 November 2024

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