Full notes
Full In Sink: A Co-op Escape Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
- Performance
- Fixes
In Sink: A Co-op Escape Adventure changes
Puzzles weren't the only things hiding in the portals...
We found some pesky bugs too!
https://store.steampowered.com/app/1858650/In_Sink_A_Coop_Escape_Adventure/
Here’s a list of the bug fixes included in Build 1.0.1:
Added missing SFX in Level 2
Removed an invisible interactable from Level 2
Fixed shadow flickering on objects in level 4
Fixed shadow flickering caused by camera panning near candles in level 7
Fixed an issue where a button toward the end of Level 1 failed to highlight properly
Adjusted the "vision" doors in Level 3 to remain open as long as either player was looking at an eye
Blocked players from interacting with each others panels in Level 6
Improved the resolution of various UI elements
Fixed a potential soft lock caused by backtracking toward the end of Level 5
Fixed an issue where a puzzle on level 5 could increase in time infinitely
Fixed an issue where the a spinner on Level 8 didn't lock after completing it
Fixed a rare desync issue on Level 2 where the large players door failed to open after the small player completed a puzzle
Thank you so much to all of the players who have been reporting bugs! Without your help, we wouldn't have been able to find and fix these bugs so quickly.
If you encounter any more bugs, please let us know either in the Bug Reports sub-forum of our Steam Forum or in our Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
