In this update3
Full notes
Full In Search of Heroes! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Security
- Fixes
In Search of Heroes! changes
Enter the Ratways, fellow heroes! This update brings us another step closer to release and adds a new biome filled with plenty of new enemies and a new Hero to join your ranks! We've made some improvements to our asset creation pipeline that should help us get updates out faster. We still have plenty of fun new things that we are excited to add to the game, but for now lets dive on in and see what's in this update!
New Features
A new Player Class, the Tinkerer, who comes with a whole new set of abilities, weapons and armor. This class's play style is unlike any of the others and will totally shake up the way you play the game.
The Ratways is the new biome added into the game, available after completing the Swamp. This biome is one of the most deadly as it is swarming with new enemies eager for a fight. The unique twisting paths, hazardous plant life, and new navigation options provide an exciting experience!
10 New Enemies!
1 New Miniboss!
1 New Boss!
New Crypt enhancements including new arena types and a repair anvil in the safe room.
4 New Achievements
New Legendary weapons for all classes for the new Ratways Miniboss and Boss
Legendary weapons for the Overseer for all Player Classes
1 New Artifact
Slightly zoomed out the camera for a larger view of the game.
Audio for the Cheese Artifact
Audio for the Harvester
Bug Fixes and Changes
Fixed Unity security bug
Fixed issue where the Wizard wouldn't gain attack speed stat upgrades
Fixed an issue with the Rhino Lizard
Fixed issue where certain Wizard staffs couldn't target flying enemies
Fixed Witch's Thorn legendary weapon (Brood Mother) being unable to activate switches and torches
Fixed Magic Ward legendary weapon (Corrupted King) being unable to activate switches and torches
Fixed certain Beastmaster Legendary Summons not being immune to their respective elements
Fixed some boss attacks not disappearing when defeated
Fixed issue where certain summons could block damage for the player
Fixed an issue where enemies could get stuck in the crypt walls
Fixed an issue where the boss would only spawn when a follower got close instead of the player
Fixed an issue where the stalagmite in the fire swamp had the wrong colored pixel
Fixed an issue with the Phoenix Ashes artifact where it would trigger on health lost from combining artifacts
Fixed numerous typos
What's coming?
We'll be publishing a new road map to show what features we have in store, but you can expect more updates to the Ratways including an event zone. We also have an exciting new local co-op mode that we have been working as well so your friends can tag along for the ride!
Source
Changelog.gg summarizes and formats this update. How we read updates.
