In this update3
Full notes
Full In Search of a Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- UI and audio
- Events
- Fixes
In Search of a Home changes
Welcome to our first patch for In Search Of A Home. We have a mix of bug fixes, content additions, and quality of life changes included here. Generally, you should expect us to do one or two of these smaller patches for every major feature update patch, at least initially. Please let us know your thoughts or questions on our Discord!
Content Additions
New Installations
Extra Living Quarters
When built and each time its upgraded increases morale slightly. If dismantled lose morale based on its current level.
Cost
60 Metal.
New Captain Powers
Artistic
This ship gains the Grand Monument ability. Once per jump, increase Morale a small amount.
Cost
20 Metal.
Curious: Sensors on this ship scan twice as many caches when used.
Fastidious: Hangars on this ship exploit 10% more Metal and Gas when used.
Content Changes
Captain Power, Agrarian: No longer has any effect on exploiting food caches, instead gives Hydroponics on this ship 50% extra production.
Flagship: Always starts with a Long Range Scanner Installation.
Quality of Life Changes
Power We realized that moving installations in and out of powered slots and managing all that wasn’t really fun, nor particularly on point of the fantasy. Power now works as a gate - you either have enough power to build/upgrade that next installation or you don’t. No more dragging needed. We will be doing more passes on the UI to catch up with this change in subsequent patches. Let us know how this feels!
Draft Phase We realized that new players could come out of draft phase and literally not be able to jump because of not having a long range scanner - and in fact would realize this after spending all their metal on other installations. To smooth this out we put a long range scanner on every flagship.
Additionally, we had the suggestion text for what to pick for new players coming into draft phase on the draft screen itself with icons, so you won’t need to desperately try to remember what that popup said that is now gone.
Narrative Changes
Population We adjusted the population to be in the hundreds, rather than tens of thousands, to help better communicate the scale and theme of the game. This overall scale may still be adjusted in the future, however this feels closer to the stakes we want you to feel especially when you see losses during events.
Population range is now 300-500 coming out of draft phase
Faction Names We swapped out our generic background names for our new Faction Names. See our faction preview for more details on this upcoming system!
Bug Fixes
Fixed an issue where occasionally the next jump would be called “NotEnoughStarNames”
Fixed ‘Scuttle’ so that the resources from the ability would properly go to the fleet (instead of onto the ship that then immediately blew up)
Fixed an issue where population would randomly jump up by thousands on your first jump.
Fixed an issue where the Starvation warning was more persistent and intrusive than needed
Fixed a problem with Star System generation where the max number of object types was not being respected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
