HomeGamesUpdatesPricingMethodology
Steam News29 October 20196y ago

Early Access Patch 0.1.5

Welcome to our first patch for In Search Of A Home. We have a mix of bug fixes, content additions, and quality of life changes included here.

In this update3

Full notes

Full In Search of a Home update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions4 changes1 removal
  • Gameplay
  • Security
  • UI and audio
  • Events
  • Fixes
changedNew InstallationsExtra Living Quarters: When built and each time its upgraded increases morale slightly. If dismantled lose morale based on its current level. Cost: 60 Metal.
changedNew Captain PowersFastidious: Hangars on this ship exploit 10% more Metal and Gas when used.
removedContent ChangesCaptain Power, Agrarian: No longer has any effect on exploiting food caches, instead gives Hydroponics on this ship 50% extra production.
changedQuality of Life ChangesPower We realized that moving installations in and out of powered slots and managing all that wasn’t really fun, nor particularly on point of the fantasy. Power now works as a gate - you either have enough power to build/upgrade that next installation or you don’t. No more dragging needed. We will be doing more passes on the UI to catch up with this change in subsequent patches. Let us know how this feels!
addedQuality of Life ChangesDraft Phase We realized that new players could come out of draft phase and literally not be able to jump because of not having a long range scanner - and in fact would realize this after spending all their metal on other installations. To smooth this out we put a long range scanner on every flagship.
addedQuality of Life ChangesAdditionally, we had the suggestion text for what to pick for new players coming into draft phase on the draft screen itself with icons, so you won’t need to desperately try to remember what that popup said that is now gone.

In Search of a Home changes

changedExtra Living Quarters: When built and each time its upgraded increases morale slightly. If dismantled lose morale based on its current level. Cost: 60 Metal.
changedFastidious: Hangars on this ship exploit 10% more Metal and Gas when used.
removedCaptain Power, Agrarian: No longer has any effect on exploiting food caches, instead gives Hydroponics on this ship 50% extra production.
changedPower We realized that moving installations in and out of powered slots and managing all that wasn’t really fun, nor particularly on point of the fantasy. Power now works as a gate - you either have enough power to build/upgrade that next installation or you don’t. No more dragging needed. We will be doing more passes on the UI to catch up with this change in subsequent patches. Let us know how this feels!
addedDraft Phase We realized that new players could come out of draft phase and literally not be able to jump because of not having a long range scanner - and in fact would realize this after spending all their metal on other installations. To smooth this out we put a long range scanner on every flagship.

Welcome to our first patch for In Search Of A Home. We have a mix of bug fixes, content additions, and quality of life changes included here. Generally, you should expect us to do one or two of these smaller patches for every major feature update patch, at least initially. Please let us know your thoughts or questions on our Discord!

Content Additions

New Installations

  • Extra Living Quarters

    When built and each time its upgraded increases morale slightly. If dismantled lose morale based on its current level.

    Cost

    60 Metal.

New Captain Powers

  • Artistic

    This ship gains the Grand Monument ability. Once per jump, increase Morale a small amount.

    Cost

    20 Metal.

  • Curious: Sensors on this ship scan twice as many caches when used.

  • Fastidious: Hangars on this ship exploit 10% more Metal and Gas when used.

Content Changes

  • Captain Power, Agrarian: No longer has any effect on exploiting food caches, instead gives Hydroponics on this ship 50% extra production.

  • Flagship: Always starts with a Long Range Scanner Installation.

Quality of Life Changes

Power We realized that moving installations in and out of powered slots and managing all that wasn’t really fun, nor particularly on point of the fantasy. Power now works as a gate - you either have enough power to build/upgrade that next installation or you don’t. No more dragging needed. We will be doing more passes on the UI to catch up with this change in subsequent patches. Let us know how this feels!

Draft Phase We realized that new players could come out of draft phase and literally not be able to jump because of not having a long range scanner - and in fact would realize this after spending all their metal on other installations. To smooth this out we put a long range scanner on every flagship.

Additionally, we had the suggestion text for what to pick for new players coming into draft phase on the draft screen itself with icons, so you won’t need to desperately try to remember what that popup said that is now gone.

Narrative Changes

Population We adjusted the population to be in the hundreds, rather than tens of thousands, to help better communicate the scale and theme of the game. This overall scale may still be adjusted in the future, however this feels closer to the stakes we want you to feel especially when you see losses during events.

Population range is now 300-500 coming out of draft phase

Faction Names We swapped out our generic background names for our new Faction Names. See our faction preview for more details on this upcoming system!

Bug Fixes

  • Fixed an issue where occasionally the next jump would be called “NotEnoughStarNames”

  • Fixed ‘Scuttle’ so that the resources from the ability would properly go to the fleet (instead of onto the ship that then immediately blew up)

  • Fixed an issue where population would randomly jump up by thousands on your first jump.

  • Fixed an issue where the Starvation warning was more persistent and intrusive than needed

  • Fixed a problem with Star System generation where the max number of object types was not being respected.

Source

Steam News / 29 October 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.