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Steam News4 February 20265mo ago

[Notice] Gameplay Log Collection

In My Bubble •° Personal Information Collection Consent Form Hello, this is the JuicyHouse development team. It is already just one day left until the game launch!

In this update15

Full notes

Full In My Bubble •° update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions17 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
  • Events
  • UI and audio
changedIn My Bubble •° Personal Information Collection Consent FormTo provide better game quality and a smoother gameplay experience, we plan to proceed with gameplay log collection via GameAnalytics as described below.
changed🗓️ Collection Period2026-02-05 ~ 2026-02-12 (Approx. 7 days) We will collect gameplay logs through GameAnalytics during this period.
changed🧭 Purpose of CollectionImprovement of game balance
changed🧭 Purpose of CollectionReference for improving gameplay flow and systems
changed🧭 Purpose of CollectionBug fixes and enhancement of game stability
changed1-1. Information Automatically Collected via GameAnalytics SDK※ Steam ID is used solely to track individual user gameplay progress (death count, playtime, stage clearance, collectibles, etc.). We do not access information such as Steam nickname, profile, or friend list through the Steam ID.

In My Bubble •° changes

changedTo provide better game quality and a smoother gameplay experience, we plan to proceed with gameplay log collection via GameAnalytics as described below.
changed2026-02-05 ~ 2026-02-12 (Approx. 7 days) We will collect gameplay logs through GameAnalytics during this period.
changedImprovement of game balance
changedReference for improving gameplay flow and systems
changedBug fixes and enhancement of game stability

Hello, this is the JuicyHouse development team.

It is already just one day left until the game launch!

To provide better game quality and a smoother gameplay experience, we plan to proceed with gameplay log collection via GameAnalytics as described below.

🗓️ Collection Period

2026-02-05 ~ 2026-02-12 (Approx. 7 days) We will collect gameplay logs through GameAnalytics during this period.

🧭 Purpose of Collection

  • Improvement of game balance

  • Reference for improving gameplay flow and systems

  • Bug fixes and enhancement of game stability

Please refer to the details below for specific collection items. Thank you.

📜 Privacy Policy

In My Bubble •° (hereinafter referred to as the 'Game') values the user's personal information and collects and processes user information in accordance with relevant laws and platform policies as follows.

1. Items of Information Collected

1-1. Information Automatically Collected via GameAnalytics SDK

The Game automatically collects the following information through the SDK provided by GameAnalytics.

ItemDescription
User IdentifierSteam ID (when using Steam) or Anonymous UUID generated within the game
Device InformationOperating System (OS), Device Model Name
Language & RegionSystem Language Settings, IP-based Region
Basic Play InfoSession Start/End Time, Game Version

Steam ID is used solely to track individual user gameplay progress (death count, playtime, stage clearance, collectibles, etc.). We do not access information such as Steam nickname, profile, or friend list through the Steam ID.

1-2. Information Collected via In-Game Custom Events

During gameplay, custom log events are collected in specific situations defined by the developer as follows:

1. Session Information

ItemDescription
Session StartRecorded when the game starts
Previous Crash StatusWhether the previous session ended abnormally
HeartbeatRecords current location and session playtime every 60 seconds
Session EndTotal session playtime (seconds)
Session EndTotal death count during the session
Session EndNumber of stages played
Session EndAverage APM (Actions Per Minute)

2. Stage/Level Information

ItemDescription
Level StartRecorded when entering a level
Attempt CountNumber of attempts for the specific level
Assist ModeWhether Assist Mode is active
Level CompleteRecorded upon clearing a level
Clear TimeTime taken to clear the level (seconds)
Death in LevelDeath count within the specific level
Avg APM in LevelAverage APM within the specific level
Level Give UpRecorded when returning to Title/Village
Give Up ReasonReason for giving up

3. Player Death Information

ItemDescription
Death CauseCause of death
Fall DeathFall height at the time of falling death

4. Enemy/Boss Kill Information

ItemDescription
Enemy KillType of enemy defeated
Boss KillCombat duration upon defeating a boss (seconds)

5. Collectibles Information

ItemDescription
Item CollectedType of collectible obtained
Collectible ResourcesCumulative collectibles per user

6. Level Completion Details

ItemDescription
Star Candies per LevelNumber of Star Candies obtained in the level
Sweet Potatoes per LevelNumber of Sweet Potatoes obtained in the level
Clear Time per LevelTime taken to clear the level (seconds)
Death Count per LevelNumber of deaths in the level

7. Bubble Usage Information

ItemDescription
Knockback Bubble HitNumber of times the bubble was hit
Knockback Bubble Re-hitNumber of combo hits (Billiard-style consecutive hits)
Bubble EntryUpon entering a bubble (normal/rising)
Bubble Jump EscapeUpon escaping a bubble via Jump (Time spent in bubble)
Bubble Dash EscapeUpon escaping a bubble via Dash (Time spent in bubble)
Bubble Input ErrorUpon incorrect input in a Rising Bubble

8. Input Density Information

ItemDescription
APM SnapshotAverage APM every 60 seconds
High APM SegmentMaximum APM during high-intensity control segments
High APM DurationDuration of high-intensity control segments (seconds)

9. Input Device Information

Detected Controller Types:

  • Keyboard/Mouse

  • Xbox Controller

  • PlayStation Controller (DualShock/DualSense)

  • Nintendo Switch Controller

  • Steam Deck Built-in Controller

  • Other Gamepads

10. Zone Stay Information

ItemDescription
Zone Stay TimeTime spent in a specific zone (seconds)

11. Error Logs

ItemDescription
Unity Error/ExceptionError messages occurred during gameplay (Stack trace excluded)

1-3. Information NOT Collected

※ The following information is never collected:

  • Personally identifiable information such as Name, Email, Contact Number, etc.

  • Steam Nickname, Profile Information, Friend List, etc. (Only Steam ID is collected; account details are not accessed)

  • Key Input Content (The content of what keys were pressed is not collected, only the frequency is counted)

  • Screenshots, Video, Audio recordings

2. Purpose of Collection

The collected information is used solely for the following purposes:

  • Bug fixes and game stability improvement

  • Optimization of user experience by analyzing gameplay flow, difficulty, and repetitiveness

  • Stage-by-stage balance adjustment

3. Retention and Usage Period

  • Collected data is managed via GameAnalytics servers and stored for a maximum of 6 months.

  • It is automatically destroyed thereafter.

  • Collected logs are distinguished by Steam ID or Anonymous UUID to track specific user gameplay progress.

  • We do not access Steam Nickname or Profile information via Steam ID.

4. Provision to Third Parties and Entrustment

  • Collected information is not provided externally and is analyzed via GameAnalytics.

  • Data storage and processing are automatically performed on GameAnalytics' global servers.

  • No separate entrustment companies or storage facilities are used.

5. User Rights

  • Since the Game does not store individual user identification information, requests for access, correction, or deletion of information are not possible.

If you wish to withdraw consent or stop log collection:

  • You may delete the game and reinstall/play it after the log collection period has ended.

6. International Data Transfer

  • The log data of this Game is stored on GameAnalytics' global cloud servers (Europe/North America, etc.).

  • Accordingly, some of the collected information may be transferred abroad.

  • Such information is protected in accordance with GameAnalytics' Privacy Policy.

  • GameAnalytics Privacy Policy:

https://gameanalytics.com/privacy/

7. Use of Cookies and Tracking Technologies

  • This Game does not use browser cookies.

  • However, device information and session data may be collected via the GameAnalytics SDK, strictly for gameplay analysis purposes and not for web tracking.

  • There is no proprietary log tracking system; all logs are collected solely via GameAnalytics.

※ Effective Date: 2026-02-05

📊 Collection Data Summary

CategoryKey Content
SessionStart/End, Heartbeat, Abnormal Termination Detection
LevelStart/Complete/Give Up, Clear Time, Death Count
DeathCause of Death, Fall Death
CombatEnemy Kill, Boss Kill
CollectiblesItem Acquisition, Resource Gain/Consumption
User StatsTotal Star Candies/Sweet Potatoes/Deaths/Playtime/Clears
Level DetailsCollectibles per Level, Time, Deaths
BubbleHit, Entry, Escape, Input Error
InputAPM, High-Intensity Segment Detection
ZoneTime Spent per Zone
ErrorUnity Error Logs

We collect this log data to develop a more fun and engaging game. Thank you.

Source

Steam News / 4 February 2026

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