In this update15
Full notes
Full In My Bubble •° update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- Events
- UI and audio
In My Bubble •° changes
In My Bubble •° Personal Information Collection Consent Form
Hello, this is the JuicyHouse development team.
It is already just one day left until the game launch!
To provide better game quality and a smoother gameplay experience, we plan to proceed with gameplay log collection via GameAnalytics as described below.
🗓️ Collection Period
2026-02-05 ~ 2026-02-12 (Approx. 7 days) We will collect gameplay logs through GameAnalytics during this period.
🧭 Purpose of Collection
Improvement of game balance
Reference for improving gameplay flow and systems
Bug fixes and enhancement of game stability
Please refer to the details below for specific collection items. Thank you.
📜 Privacy Policy
In My Bubble •° (hereinafter referred to as the 'Game') values the user's personal information and collects and processes user information in accordance with relevant laws and platform policies as follows.
1. Items of Information Collected
1-1. Information Automatically Collected via GameAnalytics SDK
The Game automatically collects the following information through the SDK provided by GameAnalytics.
| Item | Description |
|---|---|
| User Identifier | Steam ID (when using Steam) or Anonymous UUID generated within the game |
| Device Information | Operating System (OS), Device Model Name |
| Language & Region | System Language Settings, IP-based Region |
| Basic Play Info | Session Start/End Time, Game Version |
※ Steam ID is used solely to track individual user gameplay progress (death count, playtime, stage clearance, collectibles, etc.). We do not access information such as Steam nickname, profile, or friend list through the Steam ID.
1-2. Information Collected via In-Game Custom Events
During gameplay, custom log events are collected in specific situations defined by the developer as follows:
1. Session Information
| Item | Description |
|---|---|
| Session Start | Recorded when the game starts |
| Previous Crash Status | Whether the previous session ended abnormally |
| Heartbeat | Records current location and session playtime every 60 seconds |
| Session End | Total session playtime (seconds) |
| Session End | Total death count during the session |
| Session End | Number of stages played |
| Session End | Average APM (Actions Per Minute) |
2. Stage/Level Information
| Item | Description |
|---|---|
| Level Start | Recorded when entering a level |
| Attempt Count | Number of attempts for the specific level |
| Assist Mode | Whether Assist Mode is active |
| Level Complete | Recorded upon clearing a level |
| Clear Time | Time taken to clear the level (seconds) |
| Death in Level | Death count within the specific level |
| Avg APM in Level | Average APM within the specific level |
| Level Give Up | Recorded when returning to Title/Village |
| Give Up Reason | Reason for giving up |
3. Player Death Information
| Item | Description |
|---|---|
| Death Cause | Cause of death |
| Fall Death | Fall height at the time of falling death |
4. Enemy/Boss Kill Information
| Item | Description |
|---|---|
| Enemy Kill | Type of enemy defeated |
| Boss Kill | Combat duration upon defeating a boss (seconds) |
5. Collectibles Information
| Item | Description |
|---|---|
| Item Collected | Type of collectible obtained |
| Collectible Resources | Cumulative collectibles per user |
6. Level Completion Details
| Item | Description |
|---|---|
| Star Candies per Level | Number of Star Candies obtained in the level |
| Sweet Potatoes per Level | Number of Sweet Potatoes obtained in the level |
| Clear Time per Level | Time taken to clear the level (seconds) |
| Death Count per Level | Number of deaths in the level |
7. Bubble Usage Information
| Item | Description |
|---|---|
| Knockback Bubble Hit | Number of times the bubble was hit |
| Knockback Bubble Re-hit | Number of combo hits (Billiard-style consecutive hits) |
| Bubble Entry | Upon entering a bubble (normal/rising) |
| Bubble Jump Escape | Upon escaping a bubble via Jump (Time spent in bubble) |
| Bubble Dash Escape | Upon escaping a bubble via Dash (Time spent in bubble) |
| Bubble Input Error | Upon incorrect input in a Rising Bubble |
8. Input Density Information
| Item | Description |
|---|---|
| APM Snapshot | Average APM every 60 seconds |
| High APM Segment | Maximum APM during high-intensity control segments |
| High APM Duration | Duration of high-intensity control segments (seconds) |
9. Input Device Information
Detected Controller Types:
Keyboard/Mouse
Xbox Controller
PlayStation Controller (DualShock/DualSense)
Nintendo Switch Controller
Steam Deck Built-in Controller
Other Gamepads
10. Zone Stay Information
| Item | Description |
|---|---|
| Zone Stay Time | Time spent in a specific zone (seconds) |
11. Error Logs
| Item | Description |
|---|---|
| Unity Error/Exception | Error messages occurred during gameplay (Stack trace excluded) |
1-3. Information NOT Collected
※ The following information is never collected:
Personally identifiable information such as Name, Email, Contact Number, etc.
Steam Nickname, Profile Information, Friend List, etc. (Only Steam ID is collected; account details are not accessed)
Key Input Content (The content of what keys were pressed is not collected, only the frequency is counted)
Screenshots, Video, Audio recordings
2. Purpose of Collection
The collected information is used solely for the following purposes:
Bug fixes and game stability improvement
Optimization of user experience by analyzing gameplay flow, difficulty, and repetitiveness
Stage-by-stage balance adjustment
3. Retention and Usage Period
Collected data is managed via GameAnalytics servers and stored for a maximum of 6 months.
It is automatically destroyed thereafter.
Collected logs are distinguished by Steam ID or Anonymous UUID to track specific user gameplay progress.
We do not access Steam Nickname or Profile information via Steam ID.
4. Provision to Third Parties and Entrustment
Collected information is not provided externally and is analyzed via GameAnalytics.
Data storage and processing are automatically performed on GameAnalytics' global servers.
No separate entrustment companies or storage facilities are used.
5. User Rights
Since the Game does not store individual user identification information, requests for access, correction, or deletion of information are not possible.
If you wish to withdraw consent or stop log collection:
You may delete the game and reinstall/play it after the log collection period has ended.
6. International Data Transfer
The log data of this Game is stored on GameAnalytics' global cloud servers (Europe/North America, etc.).
Accordingly, some of the collected information may be transferred abroad.
Such information is protected in accordance with GameAnalytics' Privacy Policy.
GameAnalytics Privacy Policy:
https://gameanalytics.com/privacy/
7. Use of Cookies and Tracking Technologies
This Game does not use browser cookies.
However, device information and session data may be collected via the GameAnalytics SDK, strictly for gameplay analysis purposes and not for web tracking.
There is no proprietary log tracking system; all logs are collected solely via GameAnalytics.
※ Effective Date: 2026-02-05
📊 Collection Data Summary
| Category | Key Content |
|---|---|
| Session | Start/End, Heartbeat, Abnormal Termination Detection |
| Level | Start/Complete/Give Up, Clear Time, Death Count |
| Death | Cause of Death, Fall Death |
| Combat | Enemy Kill, Boss Kill |
| Collectibles | Item Acquisition, Resource Gain/Consumption |
| User Stats | Total Star Candies/Sweet Potatoes/Deaths/Playtime/Clears |
| Level Details | Collectibles per Level, Time, Deaths |
| Bubble | Hit, Entry, Escape, Input Error |
| Input | APM, High-Intensity Segment Detection |
| Zone | Time Spent per Zone |
| Error | Unity Error Logs |
We collect this log data to develop a more fun and engaging game. Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
