What changed
1 fix0 additions0 changes0 removals
fixedThanks to feedback we did a ton of improvements and a few rounds of polish this week. I will be pushing these to the demo shortly, and will probably be the last update to the demo. Change list: -Slayer bots won't steal loot anymore -Reduced volume on gun shots and impacts so you can still talk to other players -Heal sound is fixed -Can't accidentally revive a dead player anymore -Forced bot spawn if user forgets to pick a team -Bigger grab radius on some items so it snaps to grip easier -More natural default hand position (more similar to Onward/Pavlov ect) -Fixed up climbing more -Recoil on 2 handed weapons now reduced to 1/3 vs 1/2 it was before when double gripped -Throw distance on items increased. Matches more closely to IRL throw distance and feels more natural -Sprint when pressed maintaines walk speed still and just increases to max when physical sprint action is taken -Fixed up bot behavior more to stop them sticking sometimes -Reduced time moving between levels. Appears to still work, and will be more comfortable to players. Also working on some really cool new stuff I can't wait to show! Creating a system that will generate missions to be played single player or coop, and also working on bosses. The new system should generate procedural levels and procedural missions so each play through will be a bit different. Still needs a lot of work, but soon the base systems will be complete.This will allow new content to be more rapidly generated in the future.
In League changes
fixedThanks to feedback we did a ton of improvements and a few rounds of polish this week. I will be pushing these to the demo shortly, and will probably be the last update to the demo. Change list: -Slayer bots won't steal loot anymore -Reduced volume on gun shots and impacts so you can still talk to other players -Heal sound is fixed -Can't accidentally revive a dead player anymore -Forced bot spawn if user forgets to pick a team -Bigger grab radius on some items so it snaps to grip easier -More natural default hand position (more similar to Onward/Pavlov ect) -Fixed up climbing more -Recoil on 2 handed weapons now reduced to 1/3 vs 1/2 it was before when double gripped -Throw distance on items increased. Matches more closely to IRL throw distance and feels more natural -Sprint when pressed maintaines walk speed still and just increases to max when physical sprint action is taken -Fixed up bot behavior more to stop them sticking sometimes -Reduced time moving between levels. Appears to still work, and will be more comfortable to players. Also working on some really cool new stuff I can't wait to show! Creating a system that will generate missions to be played single player or coop, and also working on bosses. The new system should generate procedural levels and procedural missions so each play through will be a bit different. Still needs a lot of work, but soon the base systems will be complete.This will allow new content to be more rapidly generated in the future.
Thanks to feedback we did a ton of improvements and a few rounds of polish this week. I will be pushing these to the demo shortly, and will probably be the last update to the demo. Change list: -Slayer bots won't steal loot anymore -Reduced volume on gun shots and impacts so you can still talk to other players -Heal sound is fixed -Can't accidentally revive a dead player anymore -Forced bot spawn if user forgets to pick a team -Bigger grab radius on some items so it snaps to grip easier -More natural default hand position (more similar to Onward/Pavlov ect) -Fixed up climbing more -Recoil on 2 handed weapons now reduced to 1/3 vs 1/2 it was before when double gripped -Throw distance on items increased. Matches more closely to IRL throw distance and feels more natural -Sprint when pressed maintaines walk speed still and just increases to max when physical sprint action is taken -Fixed up bot behavior more to stop them sticking sometimes -Reduced time moving between levels. Appears to still work, and will be more comfortable to players. Also working on some really cool new stuff I can't wait to show! Creating a system that will generate missions to be played single player or coop, and also working on bosses. The new system should generate procedural levels and procedural missions so each play through will be a bit different. Still needs a lot of work, but soon the base systems will be complete.This will allow new content to be more rapidly generated in the future.