What changed
1 fix0 additions0 changes0 removals
fixedThank you for the feedback so far! Please remember if you have any issues/bugs/feedback let us know. -sound variants on hit are higher for more variation -sticking on ledges (mainly Abandon) are fixed -Sounds in starting room are waaay down even more. Was driving me insane too -Crowbar on oculus should be fixed -higher tolerance on climb -Performance improvements over the network -misc me fidgeting with stuff to make it better ALSO, we are testing the full OpenVR option in our seperate brance before going to main. Should improve perf for Oculus users more, and make more of the Steam specific funtions useable. If you want access to try it just hit me up here or Discord, as Im not sure I should make the PW for it public? This will be available in like 20 min once its done packaging.
In League changes
fixedThank you for the feedback so far! Please remember if you have any issues/bugs/feedback let us know. -sound variants on hit are higher for more variation -sticking on ledges (mainly Abandon) are fixed -Sounds in starting room are waaay down even more. Was driving me insane too -Crowbar on oculus should be fixed -higher tolerance on climb -Performance improvements over the network -misc me fidgeting with stuff to make it better ALSO, we are testing the full OpenVR option in our seperate brance before going to main. Should improve perf for Oculus users more, and make more of the Steam specific funtions useable. If you want access to try it just hit me up here or Discord, as Im not sure I should make the PW for it public? This will be available in like 20 min once its done packaging.
Thank you for the feedback so far! Please remember if you have any issues/bugs/feedback let us know. -sound variants on hit are higher for more variation -sticking on ledges (mainly Abandon) are fixed -Sounds in starting room are waaay down even more. Was driving me insane too -Crowbar on oculus should be fixed -higher tolerance on climb -Performance improvements over the network -misc me fidgeting with stuff to make it better ALSO, we are testing the full OpenVR option in our seperate brance before going to main. Should improve perf for Oculus users more, and make more of the Steam specific funtions useable. If you want access to try it just hit me up here or Discord, as Im not sure I should make the PW for it public? This will be available in like 20 min once its done packaging.