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Steam News29 September 20259mo ago

IN HEAT Devlog 2: Morecade + Steam Community Items

Hi :) We know you’ve been waiting for more info, and another peek into what we’ve been cooking, so gather around the pot and let’s lift the lid together.

Full notes

Full IN HEAT: Lustful Nights update

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What changed

0 fixes1 addition2 changes0 removals
  • Security
  • Maps
  • Gameplay
changedThe Arcade at its core is going to be more similar to Security Office than Nightclub in its design, with a return to gameplay focusing more on surviving the night than maximizing scores. But, a big change that separates it from the traditional Security Office is the variety of girls and the mechanics that they bring. We’re not going to spoil anything in this log, because when we asked your opinions on the matter you all seemed to prefer staying in the dark as much as possible, and we respect that.
changedCurrently we’re looking at most of the map being fully modeled, and getting the rest of the characters animated the way we want them so we can start our second round of character testing and arranging the characters into ‘nights’ for further testing. The balancing act we find ourselves in is trying to get the right mix of gameplay variety and excitement while also considering narrative intrigue and general difficulty. We’re still quite a ways off from having this in the place we want it to be, but we’re optimistic about the spot we’re in regardless.
addedAll that said, though, we know that you’re all eager for something new, so with that in mind we’re happy to announce that our talented collaborating artists have been working on something to help tide you all over, and they’re finally ready.

IN HEAT: Lustful Nights changes

changedThe Arcade at its core is going to be more similar to Security Office than Nightclub in its design, with a return to gameplay focusing more on surviving the night than maximizing scores. But, a big change that separates it from the traditional Security Office is the variety of girls and the mechanics that they bring. We’re not going to spoil anything in this log, because when we asked your opinions on the matter you all seemed to prefer staying in the dark as much as possible, and we respect that.
changedCurrently we’re looking at most of the map being fully modeled, and getting the rest of the characters animated the way we want them so we can start our second round of character testing and arranging the characters into ‘nights’ for further testing. The balancing act we find ourselves in is trying to get the right mix of gameplay variety and excitement while also considering narrative intrigue and general difficulty. We’re still quite a ways off from having this in the place we want it to be, but we’re optimistic about the spot we’re in regardless.
addedAll that said, though, we know that you’re all eager for something new, so with that in mind we’re happy to announce that our talented collaborating artists have been working on something to help tide you all over, and they’re finally ready.

Hi :)

We know you’ve been waiting for more info, and another peek into what we’ve been cooking, so gather around the pot and let’s lift the lid together.

The Arcade is well on its way, and while there’s still a long way to go, we can at least give you a little more detailed information now that we’re getting more comfortable with what we’re working with.

The Arcade at its core is going to be more similar to Security Office than Nightclub in its design, with a return to gameplay focusing more on surviving the night than maximizing scores. But, a big change that separates it from the traditional Security Office is the variety of girls and the mechanics that they bring. We’re not going to spoil anything in this log, because when we asked your opinions on the matter you all seemed to prefer staying in the dark as much as possible, and we respect that.

Just know that each girl will have their own quirks to manage, and your old favorites will be appearing in ways you’ve never seen them before.

Currently we’re looking at most of the map being fully modeled, and getting the rest of the characters animated the way we want them so we can start our second round of character testing and arranging the characters into ‘nights’ for further testing. The balancing act we find ourselves in is trying to get the right mix of gameplay variety and excitement while also considering narrative intrigue and general difficulty. We’re still quite a ways off from having this in the place we want it to be, but we’re optimistic about the spot we’re in regardless.

This does mean that we’ll still be asking for your patience a while longer, though, because we pride ourselves on our transparency, and when the game mode is going to be focused around outdoing both the previous modes and providing the replayability that makes IN HEAT: Lustful Nights a game worth coming back to when the story is over, we need to take our time to make sure what we have is special.

All that said, though, we know that you’re all eager for something new, so with that in mind we’re happy to announce that our talented collaborating artists have been working on something to help tide you all over, and they’re finally ready.

Introducing IN HEAT’s very own Steam trading cards and profile backgrounds! They’ve been in the works for a while now, and we’re very happy with how they turned out. The cards were done by our resident artist Matt (be sure to show him some love in the Discord!), and the backgrounds were a collaborative effort between a number of artists that have contributed to IN HEAT in numerous ways, and we’re proud to have their work forever linked to the game itself. We won’t spoil the surprise too much, but be sure to check out the description of the backgrounds and cards to see who did what, and be sure to check their socials for more great content!

That about wraps up all that can be said for this month, but we’ll be continuing to chip away at the workload required to get the Arcade out to you all as soon as possible.

Thank you again for your continued patience and support, and we look forward to delivering the update as soon as it’s finished.

Happy hunting!

XOXO MonsterBox

Source

Steam News / 29 September 2025

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