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Steam News31 July 202624d ago

Update 1.7.0

What's New 11 languages: English, Portuguese (BR), Spanish, French, German, Italian, Russian, Japanese, Korean, Simplified Chinese and Traditional Chinese. Gamepad aim assist. Controller only; mouse aiming is untouched.

In this update6

Full notes

Full In Game Adventure: Legend of Monsters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions8 changes1 removal
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
  • Performance
  • Store
changedWhat's New11 languages: English, Portuguese (BR), Spanish, French, German, Italian, Russian, Japanese, Korean, Simplified Chinese and Traditional Chinese.
changedBalance20 enemy types are faster. They used to move at 30–61% of your speed; they now range from 70% to 94%. Their health is unchanged.
changedBalanceFire rate doubled and no more 10 second gaps between shots.
changedBalanceLess lazy patrols and a wider patrol area.
changedBalanceMuch faster coin pickup.
changedImprovementsScreen shake rebuilt: around 70% weaker on weapons, keeping the weight on explosions and bosses.
they now range70%94%they now range increased, buff

In Game Adventure: Legend of Monsters changes

changed11 languages: English, Portuguese (BR), Spanish, French, German, Italian, Russian, Japanese, Korean, Simplified Chinese and Traditional Chinese.
changed20 enemy types are faster. They used to move at 30–61% of your speed; they now range from 70% to 94%. Their health is unchanged.
changedFire rate doubled and no more 10 second gaps between shots.
changedLess lazy patrols and a wider patrol area.
changedMuch faster coin pickup.

What's New

  • 11 languagesEnglish, Portuguese (BR), Spanish, French, German, Italian, Russian, Japanese, Korean, Simplified Chinese and Traditional Chinese.
  • Gamepad aim assist. Controller only; mouse aiming is untouched.

  • Death slow motion, with the game over screen waiting 1.6s.

  • Discord and More Games buttons on the main menu.

Art

Standardized outlines across 46 enemy sprites: the dark grey is now pure black, matching the playable characters. The difference shows most in the caves.

Before (left) and after (right):

Balance

  • 20 enemy types are faster. They used to move at 30–61% of your speed; they now range from 70% to 94%. Their health is unchanged.

  • Fire rate doubled and no more 10 second gaps between shots.

  • Less lazy patrols and a wider patrol area.

  • Much faster coin pickup.

Improvements

  • Screen shake rebuilt: around 70% weaker on weapons, keeping the weight on explosions and bosses.

  • No more freezing on "Generating...".

  • Controller menu navigation fixed, one step per press.

  • Your old saves still work despite the studio name change. Nothing to do on your end.

Bug Fixes

  • Two hard freezes (small arenas and swapping weapons at the arsenal).

  • Progress wasn't written to disk, so any crash wiped everything.

  • Removed Shift+R, which erased all Steam achievements with no confirmation.

  • Torches, enemies and chests spawning inside walls.

  • Interacting with chests and weapons required mashing the key.

  • Walking animation stuttering at high frame rates.

  • Volume, resolution and language didn't work on a controller.

  • Crosshair disappearing when switching from controller back to mouse.

  • Health bar showing hearts after you died.

  • Explosions only damaging one enemy at a time.

  • Boo would stop shooting after a while.

  • Several texts showing up in English for everyone.

Thank you

A good chunk of this list came from your reports. If something feels off after the update, especially the balance, tell me which level and which enemy. And if any text reads wrong in your language, tell me that too.

Join the community: https://discord.gg/mKv2sSXsQy

Follow Rising Moon Games on Steam: https://store.steampowered.com/developer/RisingMoonGames

Source

Steam News / 31 July 2026

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