Full notes
Full In Extremis update
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Repeated intro
Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before getting into that, just a head's up: the past updates made some alterations to scoring, causing a lot of unbalance to the game; because of that, some players got larger-than-possible scores. So, in the next update (that will also bring an in-game scoring system), we will be clearing the current Steam Leaderboards, in order to give everyone a fair chance. Onto the notes: Gameplay -added Autofire options for both Aspects, that eliminates the necessity of mashing buttons. -fixed a rare bug that caused the game to skip a large portion of the Epilogue (a section reached when finishing the game with all aspects unlocked), thus, making getting the related achievement impossible. -increase dead zone threshold for gamepads, in order to give more precise controls -fixed an issue with scoring that caused negative scores to appear. Visuais -fixed a issue with numbers showing up on the screen at The Silver City stage -fixed a issue in which enemy shadows in A Cycle of Blood would appear on top of other enemies -fixed visibility issues in Primordia (the background now is a bit less lighter, increasing contrast) and in Nostalgia of the Infinite (eliminating blinking bullets) Aspects -re-balanced Aegis of Faith recharge time and damage output -re-balanced Hunting Horn recharge time
What changed
- Maps
Source
Changelog.gg summarizes and formats this update. How we read updates.
