Full notes
Full In Darkness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- Performance
IMPORTANT
-Reset the settings in options, and quit game to restart it, if you purchased the game prior version 3.2.0. In this update the main objective was to improve the gameplay experience, so the gamepad now covers more functions of the game: Start Menu, Pause Menu, the Inventory and more functions are supported with gamepad. Now players won’t have to drop the gamepad to click on screen. Also there was a significant improvement of post process, the environment looks more dense but smoother.
Level Design
-All levels were polish. -Post process was improved.
Customization
-Added 3 new character skins (skeletons skins)
Gameplay
-Gamepad support improved (now it covers the game in a 98%, than what it was before a 40%). -Camera was moved a bit further above of character. -Added a secondary tutorial level designed for showing gamepad basics.
Bugs
-Fixed the levels where transition was affecting the light. -Fixed an issue that was performing hits before time, combo transition now is smoother, -Fixed an issue when warriors got buff: visual effect didn’t remain as move to another mission. -Some other minor bugs were fixed along the update.
Other notes or suggestions
-Is highly recommended playing with a gamepad for a better gameplay experience. -Some options were removed since they were not helping with performance, moreover were screwing the graphics, or gameplay experience. -If you notice something is not right while playing, please report it as a bug, I’ll fix it as soon as I can.
Source
Changelog.gg summarizes and formats this update. How we read updates.
