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Steam News1 June 20251y ago

Update 5-31-25

Hey Guys, It’s been about 2 months since my last update, but I wanted to fill you in on some of the things we’ve been working on in case you’re not in the discord.

In this update12

Full notes

Full In Country - Vietnam update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Guys,

What changed

0 fixes3 additions30 changes0 removals
  • UI and audio
  • Fixes
  • Performance
  • Server
  • Gameplay
  • Balance
changedADDED:Bullet snap fly-by SFX with concurrency control
changedADDED:Enemy artillery FX and distant sound
changedFIXED:Napalm emitter spacing, smoke appearance and color
changedFIXED:Huey flyover pathing, detection, and rotation
changedFIXED:Gunship replication issues and projectile direction
changedFIXED:Artillery motion sync and impact behavior

In Country - Vietnam changes

changedBullet snap fly-by SFX with concurrency control
changedEnemy artillery FX and distant sound
changedNapalm emitter spacing, smoke appearance and color
changedHuey flyover pathing, detection, and rotation
changedGunship replication issues and projectile direction

It’s been about 2 months since my last update, but I wanted to fill you in on some of the things we’ve been working on in case you’re not in the discord.

***Keep in mind, these are not in any particular order***

***Also please note, this game is a work in progress***

In Country - Vietnam: Development Update Summary

Note: This game is still a work in progress. Updates are not in strict order, but will be itemized monthly in the future.

Visuals & Effects (FX)

ADDED:

  • Bullet impact variations

  • Debris and spark FX for napalm

  • Bullet snap fly-by SFX with concurrency control

  • Enemy artillery FX and distant sound

FIXED:

  • Napalm emitter spacing, smoke appearance and color

  • Huey flyover pathing, detection, and rotation

  • Gunship replication issues and projectile direction

  • Artillery motion sync and impact behavior

ADJUSTED/TESTED:

  • Sound attenuation and EQ adjustments

  • Grass/foliage optimization for dense jungle rendering

  • Billboard and shadow complexity for large-scale AI stress tests

AI Behavior & Civilian AI

ADDED:

  • AI suppressive fire behavior

  • System where other AI can recognize when a piece of cover is already taken so they move on to the next available piece

  • AI morale system

  • Behavior that reacts when morale is too low in combat

  • Surrendering/running away logic to behavior tree when morale is too low

  • Huey’s that fly occasionally in AO

  • Sound to farmer using hoe

  • AI Farmer surrender behavior

FIXED:

  • Charging Behavior to constantly press player

  • Replication issues (threat analysis, voice lines, AI engagement, death sound)

  • Various bugs with RPG AI, rocket logic, and projectile replication

  • AI awareness and behavior improvements in high latency environments

  • Pathfinding and cover logic

  • Morale behavior refinements

  • Civilian reactions and farming logic

  • AI response to downed player states and LOS restrictions

Player Mechanics & First-Person Systems

ADDED:

  • Downed state FX, countdown, and visual indicators

  • Revive UI radial progress

  • Rain poncho, new aim transition effects

  • New weapon equip montages and binocular transitions

FIXED:

  • First-person sprinting, animation state bugs, and aim state toggles

  • Prone animation and recoil adjustments

  • Health pack logic, revive state, and death/respawn transitions

  • UI and camera effects for damage and explosions

Lobby, Main Menu & UI

ADDED:

  • Class selection icons and replication

  • Level select and weapon previewing in lobby

  • Final scoreboard system and war crime reporting

  • Master volume slider and blood/vignette shaders

  • Loading screen and .mov intro

FIXED:

  • Class selection sync

  • Countdown timer display for clients

  • Scoreboard and war crime display

  • Compass and objective UI tweaks

  • Lobby transition and class change replication

Wave Defense Mode

ADDED:

  1. New Wave Defense map: Defend the Hill

  2. Objective integration for wave logic

FIXED:

  • Wave jump bugs and AI child tracking

OPTIMIZED:

  1. Volumetric fog, billboard rendering, and rain system for better performance

Development is on-going and I'm really proud of where we're at. Lot's more refinement is on the way, and these short gifs in no way show what the end-product will be but I like sharing what we're up to with you guys. As a small team (myself and two brothers), we're chugging along making the game we really really want to play. And if the game's good and runs well, we'll have done a good job :) One day at a time!

Source

Steam News / 1 June 2025

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