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Steam News14 January 20215y ago

2.0 - Revamped imprint-X design

We took some time to look back at imprint-X and the games largest design-flaw, the rhythm-based bosses. We tweaked the puzzle world design, level theming and refined some of the phasing of the game.

In this update1

Full notes

Full imprint-X update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions5 changes2 removals
  • UI and audio
  • Gameplay
  • Compatibility
  • Performance
changedWe took some time to look back at imprint-X and the games largest design-flaw, the rhythm-based bosses. We tweaked the puzzle world design, level theming and refined some of the phasing of the game. This patch is more true to the core gameplay and the button based puzzles.
addedAll worlds are unlocked directly in order to allow easier puzzle switching and prevent getting stuck. Banished all world bosses to an alternative playable world, the randomized procedural super-boss is all the rhythm-bosses the game needs. Added a couple of unreleased never seen levels cleaned up achievements and update the game-engine.
changedTo play the old version of the game see the "classic" beta branch in steam.
fixedimprint-X - 2.0.0 - Patch NotesUpdate Game-engine Update Unity and 3rd party plugins to latest LTS versions. We fixed a lot of deprecations and niched rendering bugs with this.
addedimprint-X - 2.0.0 - Patch NotesNew video player Switched to a better performing and easier to use video player.
fixedimprint-X - 2.0.0 - Patch NotesUpdated masking shader Fixed some rendering clipping bugs.

imprint-X changes

changedWe took some time to look back at imprint-X and the games largest design-flaw, the rhythm-based bosses. We tweaked the puzzle world design, level theming and refined some of the phasing of the game. This patch is more true to the core gameplay and the button based puzzles.
addedAll worlds are unlocked directly in order to allow easier puzzle switching and prevent getting stuck. Banished all world bosses to an alternative playable world, the randomized procedural super-boss is all the rhythm-bosses the game needs. Added a couple of unreleased never seen levels cleaned up achievements and update the game-engine.
changedTo play the old version of the game see the "classic" beta branch in steam.
fixedUpdate Game-engine Update Unity and 3rd party plugins to latest LTS versions. We fixed a lot of deprecations and niched rendering bugs with this.
addedNew video player Switched to a better performing and easier to use video player.

We took some time to look back at imprint-X and the games largest design-flaw, the rhythm-based bosses. We tweaked the puzzle world design, level theming and refined some of the phasing of the game. This patch is more true to the core gameplay and the button based puzzles.

All worlds are unlocked directly in order to allow easier puzzle switching and prevent getting stuck. Banished all world bosses to an alternative playable world, the randomized procedural super-boss is all the rhythm-bosses the game needs. Added a couple of unreleased never seen levels cleaned up achievements and update the game-engine.

If you like the game please leave a Steam review <3

Please use the Steam forum for feature requests, questions, or bug reports we actively monitor that.

To play the old version of the game see the "classic" beta branch in steam.

imprint-X - 2.0.0 - Patch Notes

🌟Features & 👾Bug Fixes

  • Update Game-engine Update Unity and 3rd party plugins to latest LTS versions. We fixed a lot of deprecations and niched rendering bugs with this.

  • New video player Switched to a better performing and easier to use video player.

  • Updated masking shader Fixed some rendering clipping bugs.

  • Update line-rendering Update the new rendering API.

  • Redesign worlds 13 new worlds with better theming. Made some unfair levels optional.

  • Unlocked all worlds Test the world as you want.

  • Switched asset and file serialization meta files everywhere.

  • Removed mandatory rhythm bosses Worlds are now about puzzles

  • Updated in-game social media links These now points to our current stuff..

  • Cleaned up legacy objects from all levels Simplified scenes.

  • Moved all world bosses to its own separate world Rhythm hell all in one.

  • Update Steam SDK

  • Script performance fixes Improved lots of old scripts that affected game performance.

  • Add new level and unrelease levels

  • Removed buggy achievements Old world design achievements.

  • Added new achievements for the new worlds to beat

  • New steam cloud save file Cleanup for the new world overview and level layouts and as well as legacy save bug fixes.

Thank you ❤️

// Kim & Vendela

Source

Steam News / 14 January 2021

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