In this update4
Full notes
Full Impostor Online update
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What changed
- UI and audio
- Fixes
- Gameplay
- Performance
Impostor Online changes
This update is about the hard part: filling a lobby.
Quick Match
One button on the main menu joins the lobby closest to starting, and creates one if nothing is open.
Full and password-protected lobbies are skipped, so you never land in a game that cannot start.
Friends
A new Invite Friends button in the lobby. An invited friend drops straight into your lobby.
Your Steam friends list now shows whether you are in the menu, in a lobby, or in a match.
Waiting for players
The lobby now shows how many more players are needed before the match can start.
Tell Discord I'm waiting posts your lobby to the community Discord, and the post retires itself once the match starts, so nobody answers a ping for a game that is gone.
Fixes
Fixed host handovers losing the match. A crashed host could stall a vote, lose a kill, or leave a finished match hanging.
Fixed the lobby browser offering Join on lobbies that were already full.
Fixed night executions ending early and bouncing your next vote.
Fixed players holding an invisible weapon for the rest of the match.
Fixed role card tooltips drifting, flickering and clipping off the screen.
Fixed Last Word queuing speakers when it was turned off.
Fixed an error when leaving a match.
Death screams and the burn sound are on by default again.
All new text is translated across 18 languages.
Short on players? The Discord is where games get organized: discord.gg/Ydq3wnZz6r
Source
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