Full notes
Full Impossible Cave update
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What changed
- Events
- Gameplay
- UI and audio
- Fixes
- Security
Thank you to those that participated in Chamber Challenge 1! Impossible Cave Demo has now been updated:
The Ruby 1 now gives a 4x power boost instead of 6x
Swapped out several common sounds with unique ones; these will also be used in Cave 0.9
Colored certain kinds of battle text as a test for including them in Cave 0.9
Changed the timing of controls automatically popping up if the player has not moved at the start so that it won't appear during the opening speech
Fixed an issue where you were able to upgrade the Mystery chest when you logically shouldn't
Fixed an issue that occasionally caused a fight to suddenly start right after you cleared one
You can now select the "Chamber Challenge 2" ruleset from the second run onwards. The start date for an official CC2 event has not been determined yet. Stay tuned
Due to the CC1 target falling short, the Chamber host has not been granted job security. Don't worry, Chamber host, they will all love the new A-Eye
Source
Changelog.gg summarizes and formats this update. How we read updates.
