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Steam News25 January 20215y ago

Development Diary #115 - Population Growth and Map Changes

Greetings all, Our part of today’s developer diary focuses on further changes coming to the population system in 2.0 as well as Marius Map changes.

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Full Imperator: Rome update

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Greetings all,

What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • Gameplay
changedOur part of today’s developer diary focuses on further changes coming to the population system in 2.0 as well as Marius Map changes.
changedThe changes to civilization value mentioned previously opened up further opportunities for a rethink on population growth. In 1.5 and before, cities were largely sustained by prolonged inwards migration. While this is not something I necessarily want to change, we’ll be splitting up where population growth comes from, with the dual intentions of letting cities stand their own ground when growing pops, and allowing for more engagement in how you promote growth in owned territory...

Imperator: Rome changes

changedOur part of today’s developer diary focuses on further changes coming to the population system in 2.0 as well as Marius Map changes.
changedThe changes to civilization value mentioned previously opened up further opportunities for a rethink on population growth. In 1.5 and before, cities were largely sustained by prolonged inwards migration. While this is not something I necessarily want to change, we’ll be splitting up where population growth comes from, with the dual intentions of letting cities stand their own ground when growing pops, and allowing for more engagement in how you promote growth in owned territory...

Our part of today’s developer diary focuses on further changes coming to the population system in 2.0 as well as Marius Map changes.

The changes to civilization value mentioned previously opened up further opportunities for a rethink on population growth. In 1.5 and before, cities were largely sustained by prolonged inwards migration. While this is not something I necessarily want to change, we’ll be splitting up where population growth comes from, with the dual intentions of letting cities stand their own ground when growing pops, and allowing for more engagement in how you promote growth in owned territory...

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Source

Steam News / 25 January 2021

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