Full notes
Full Impaler Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
- Store
Impaler Gold changes
Welcome to our first ".5" update! While we're hard at work on the Update #4 which revolves around the monsters of Impaler, we've prepared something really cool for you!
Introducing: Leaderboards. From now on your high scores will be placed in the worldwide leaderboard, where you will compete with other players.
We've also prepared a short list of balance updates for the Boss level!
Here are full patch notes: IMPORTANT As we've announced, old high scores will be cleared due to balance / scoring changes and the introduction of leaderboards
New Features / Content
High score leaderboards implemented
Main menu shows your leaderboard rank
Score summary shows the total run time (for speed runs)
In-game run time can be shown via config file “show_run_timer = 1”
Added config file entry to disable crosshair “disable_crosshair = 1”
Audio / Visual
“Evil” offering is now green to be more visually distinct from other game objects
Balance / Gameplay
Boss stage balance improvements (harder now)
Boss fireballs are green and homing
Monsters spawning on boss stage have shields
Monsters no longer spawn in the group of spikey obstacles and insta-die
Stomp kills are now x50 score instead of x70
Bug Fixes / Technical
Fixed bullet-time accidentally activating when unpausing
As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.
Also, be sure to check out our bundles with extra discounts for explosive boomer shooter deals.
https://store.steampowered.com/bundle/29360/Project_Warlock_x_Impaler/
https://store.steampowered.com/bundle/29427/PROJECT_WARLOCK_II_x_Impaler/
See you on the Leaderboards!
Apptivus and Retrovibe
Source
Changelog.gg summarizes and formats this update. How we read updates.
