Full notes
Full Impaler Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Compatibility
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
Impaler Gold changes
Thank you for your continuous support and feedback. This time around, for the first time, we've launched the patch on the beta branch a week ahead to gather feedback. Special thanks to those who helped us test the patch and tinker with the balance. We'll definitely be making the beta branch a regular thing.
We skewered a lot of features and content for this patch, so an update to our 2023 Roadmap is due!
Check out the full patch notes:
New Features / Content
9 new stages
6 new upgrades
3 new map hazards / mechanics
2 new achievements
2 new pickup variations
1 new monster variant
Tougher late-stage monsters
Destructible / shootable enemy projectiles
New quality settings menu (for tuning performance)
New gamma setting to adjust game brightness
Balance / Gameplay
Game is generally more challenging now
Upgrades increase in price (50, 55, 60, …)
Reworked the bullet time AOE upgrade (drops grenades around you now)
Improvements to the slime and grenade attacks
Improved object spawning logic (does better job not spawning things too close to the player)
Monsters can now trigger “spikey” obstacles
Large variants of enemies have less health now
Stomp AOE and stake damage reduced
Reworked the recoil and screenshake animations - less annoying now
Enemy missiles explode instead of despawning
Stone head monsters have slightly less health
Large versions of monsters have 20% less health
Overheat mechanics slightly more forgiving (faster cooldowns)
Enemy missiles are no longer homing
15% increase in healing
Stone head monsters and turret monsters will not attack player with projectiles if player is above
them
Map hazards (like sawblades) do 25% less damage to player
Offerings destruct at the end of rounds and drop their contents (instead of despawning)
Audio / Visual
Art upgrades
Monolith obstacle
“Stone head” monster
Coin crate
Explosive barrel
Spike kill iconography
Stakes
Boss
Pulverizer obstacle
Sound upgrades
Revisions to existing sounds
New audio for various monsters
Various visual enhancements to boss stage
New game icon
Added muzzle flashes to some monsters
Made the red damage overlay more subtle and removed the blood splatter (less visual clutter)
Improved visibility of monsters when looking down at them - much easier to see now
Bug Fixes / Technical
Performance improvements / optimizations
Fixed jump pads sometimes spawning on shrines
Fixed coin HUD not showing in some cases (now shows red text until you have enough gold for an upgrade)
Fixed bug allowing config file to disable weapon recoil
Fixed incorrect rendering of certain effects on top of HUD elements
Fixes issues related to pressing escape in the upgrades menu
Thank you all for getting through the patch notes, make sure to let us know what you think about the changes and new features on Steam forums, or our official Discord server.
Now, it's time for a little teaser. The next update is monster-focused. It's going to be bonkers!
As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.
Also, be sure to check out our bundles with extra discounts for a number of great indie titles.
https://store.steampowered.com/bundle/29360/Project_Warlock_x_Impaler/
https://store.steampowered.com/bundle/29427/PROJECT_WARLOCK_II_x_Impaler/
https://store.steampowered.com/bundle/29426/BLOOD_WEST_x_Impaler/
https://store.steampowered.com/bundle/29424/INCISION_x_Impaler/
https://store.steampowered.com/bundle/29425/POSTAL_Brain_Damaged_x_Impaler/
https://store.steampowered.com/bundle/29385/Pixelated_Milk_Bundle_x_Impaler/
https://store.steampowered.com/bundle/29361/Impaler_x_NecroBouncer/
Don't. Stop. Impaling.
Apptivus and Retrovibe
Source
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