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Steam News23 April 20197y ago

Quality of life patch live now!

In this patch we have fixed a couple of minor issues + some more preparation for the up-coming DLC!

Full notes

Full Immortal: Unchained update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedIn this patch we have fixed a couple of minor issues + some more preparation for the up-coming DLC! UI / ART: - “Hold to skip” in cutscenes now appears as soon as the cutscene is skippable with an image of the skip button - Added a new main menu scene - Added DLC team members to credits Bugs: - Fixed a bug with lock-on when the player aims and loses the target after it being obscured, which would cause the camera to jitter - Fixed crash when starting the Malog fight after dying against him once - Fixed a location in the Grand Hall where the player could get stuck between memorial and wall - Fixed some floating geometry in Charnels - Fixed localization description in the options menu for master volume and sfx volume - Fixed localization of the footer in the options menu after language is changed - Fixed UI display on PS4 system messages to show Circle if the enter button assignment is set to Circle - Fixed localization of the select profile "Discipline" after language is changed - Fixed condition when the PS4 system popup for out of space is triggered - Made the tutorial boss encounter start volume smaller to avoid accidental triggering - Fixed a bug in the future DLC where the Frost Module wouldn't be equipped on game load - Fixed some missing ground, streaming volume, and navmesh in the future DLC

Immortal: Unchained changes

fixedIn this patch we have fixed a couple of minor issues + some more preparation for the up-coming DLC! UI / ART: - “Hold to skip” in cutscenes now appears as soon as the cutscene is skippable with an image of the skip button - Added a new main menu scene - Added DLC team members to credits Bugs: - Fixed a bug with lock-on when the player aims and loses the target after it being obscured, which would cause the camera to jitter - Fixed crash when starting the Malog fight after dying against him once - Fixed a location in the Grand Hall where the player could get stuck between memorial and wall - Fixed some floating geometry in Charnels - Fixed localization description in the options menu for master volume and sfx volume - Fixed localization of the footer in the options menu after language is changed - Fixed UI display on PS4 system messages to show Circle if the enter button assignment is set to Circle - Fixed localization of the select profile "Discipline" after language is changed - Fixed condition when the PS4 system popup for out of space is triggered - Made the tutorial boss encounter start volume smaller to avoid accidental triggering - Fixed a bug in the future DLC where the Frost Module wouldn't be equipped on game load - Fixed some missing ground, streaming volume, and navmesh in the future DLC

In this patch we have fixed a couple of minor issues + some more preparation for the up-coming DLC! UI / ART: - “Hold to skip” in cutscenes now appears as soon as the cutscene is skippable with an image of the skip button - Added a new main menu scene - Added DLC team members to credits Bugs: - Fixed a bug with lock-on when the player aims and loses the target after it being obscured, which would cause the camera to jitter - Fixed crash when starting the Malog fight after dying against him once - Fixed a location in the Grand Hall where the player could get stuck between memorial and wall - Fixed some floating geometry in Charnels - Fixed localization description in the options menu for master volume and sfx volume - Fixed localization of the footer in the options menu after language is changed - Fixed UI display on PS4 system messages to show Circle if the enter button assignment is set to Circle - Fixed localization of the select profile "Discipline" after language is changed - Fixed condition when the PS4 system popup for out of space is triggered - Made the tutorial boss encounter start volume smaller to avoid accidental triggering - Fixed a bug in the future DLC where the Frost Module wouldn't be equipped on game load - Fixed some missing ground, streaming volume, and navmesh in the future DLC

Source

Steam News / 23 April 2019

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