Full notes
Full Immortal Mantis update
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What changed
- Fixes
- Gameplay
- UI and audio
Adjustments: Changes to the English translation:
There was a text in the sink that at one point was not translated, now it has been fixed.
Some words didn't have the exact meaning, some of them caused disorientation in the player.
A text in the second ending (in the drawing) only appears in English as "..."
General adjustments:
The sledgehammer in the hut has been made more visible.
Improved the Mantis walk animation in the hut when you try to escape by dodging him.
Cemetery gate collision was increased, it was a bit annoying to enter.
Sound of paper in the cabin playing without the paper being there
Reset to the appropriate ambient volume.
"The clue", there was a problem that if you interacted and quickly flipped the paper sprite it wouldn't disappear.
The esc button now shows the "Quiting in..." in red not to be confused with the "Quiting in..." window.
Reduced glitch in the final two family photo.
Additions:
Change in the paintings puzzle, after a certain time a hint will appear.
New achievment, if the player solves the riddle ahead of time, he will receive the "Genius" achievement, otherwise he will receive "Not a genius" achievment.
Small rework of the "puzzle" where you need to get the gun back in the cornfield.
New animation when the character goes to sleep (before, he teleported to bed and teleported out again).
I noticed that several people wanted to interact with the headstones in the end two, so I added dialogue with each one.
Source
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