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Steam News20 January 20251y ago

RTS Fest Demo is Live!

Happy RTS-FEST, Immortals! We are officially live! Enjoy the week of games! Spread the word and GL HF! RTS-Fest Patch Notes General Polish and UX (First Draft) Hotkey Profile System Implemented!

In this update15

Full notes

Full IMMORTAL: Gates of Pyre update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions10 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
  • Performance
addedHotkey Profile System Implemented!4 profiles now available: Standard, Legacy, and their respective custom variants.
addedHotkey Profile System Implemented!You can add a description to your custom .ImmortalHotkeys files
changedHotkey Profile System Implemented!Still only accessible through in-game options menu.
addedUI, UX, SFX, VFX, Setdressing UpdatesUI now has group icons, they show highest population unit, unit count, and hotkey. They can be clicked, and they show increase/decrease animations!
changedUI, UX, SFX, VFX, Setdressing UpdatesUnit voicelines should now be correct for all units. (No Scepters pretending to be motes.)
addedUI, UX, SFX, VFX, Setdressing UpdatesPlayers can now reveal roles of all entities by holding "Alt."
Speed of effect moving to location500800Speed of effect moving to location increased, buffDuration of location effect (the bubble)15s10sDuration of location effect (the bubble) decreased, nerf

IMMORTAL: Gates of Pyre changes

added4 profiles now available: Standard, Legacy, and their respective custom variants.
addedYou can add a description to your custom .ImmortalHotkeys files
changedStill only accessible through in-game options menu.
addedUI now has group icons, they show highest population unit, unit count, and hotkey. They can be clicked, and they show increase/decrease animations!
changedUnit voicelines should now be correct for all units. (No Scepters pretending to be motes.)

Happy RTS-FEST, Immortals!

We are officially live! Enjoy the week of games! Spread the word and GL HF!

RTS-Fest Patch Notes

General Polish and UX (First Draft)

Hotkey Profile System Implemented!

  • 4 profiles now available: Standard, Legacy, and their respective custom variants.

  • Profiles saved to /KeyMappings: folder with .ImmortalHotkeys extension. You can edit them with a text editor.

  • If you try to change the non-custom Standard and Legacy, your changes will be overwritten.

  • You can add a description to your custom .ImmortalHotkeys files

Still only accessible through in-game options menu.

UI, UX, SFX, VFX, Setdressing Updates

  • UI now has group icons, they show highest population unit, unit count, and hotkey. They can be clicked, and they show increase/decrease animations!

  • Unit voicelines should now be correct for all units. (No Scepters pretending to be motes.)

  • Players can now reveal roles of all entities by holding "Alt."

  • Various improvements to icons and details across UI.

Gameplay

Added Coop PvE Missions!

How to Play Coop

  • Start a game in “Menus” by selecting the mode and making a lobby (No matchmaking yet, sorry!)

  • Adjust the difficulty to your liking! High difficulties have spicy suprises inside enemy bases. 🙂

Holdout

  • Classic "defend the core against waves" mission with a twist: the objective can strengthen your army!

  • Survive increasingly difficult waves while pushing out on to the map to accomplish bonus objectives. The enemy will occasionally deploy special units and structures to siege the Ancient Core from a safe distance so be ready to strike out!

Golem Factory

  • Fight for control of an ancient facility from the Elder War and use the war machines to crush your enemy! Careful though, the factory doesn't care who it makes metal soldiers for!

  • Additional objectives may or may not involve re-activating a massive war golem.

Immortal & Factions

General

  • Tweaked cooldown many Immortal abilities. Generally speaking cooldowns have been decreased except for ultimates with have less inharent counterplay (like Salvation), which have have longer cooldowns.

Ajari (Vanguards)

Ark Mother Ordained Passage

  • Speed of effect moving to location increased from 500 to 800

  • Duration of location effect (the bubble) decreased from 15s to 10s

  • Units entering the effect area now retains the damage reduction buff for 5s after leaving the area.

During the last test, the Ark Mother had some usability issues. This change ensures that she can do her dislodging job more reliably for the Legions of Dawn!

Xol

Hunting Ground

  • The whole hunting ground circle is now selectable/attackable during set-up. No more need to find a tiny entity in the middle. The tiny entity in the middle has been removed.

This should help to make early game bone stalker hunting ground base snipes a lot more defendable.

Three New PvP Maps

Snake

  • Macro-focused environment with long distances between each player's main.

  • Each main has destructible backdoors, watch out for back-stabs in the late game!

Frontiers

  • Short distances between mains and pyre-camps lead to frequent and early brawls. Rushes are stronger here so scout accordingly.

  • There is a twisting low-ground that winds through the middle. Perfect for ambushes...

Mesa

  • Our first vertical map, featuring bases in the south. Great for timing attacks and air rushes!

  • The north is resource rich and isolated, ideal for ninja expansions and sneaky pyre-harvesting.

Bug-Fixes

  • Fixed a bug where alt tabbing would cause the ping wheel to block normal clicking until pressed again.

  • Fixed an issue where the game would crash if a worker was killed while trying to build.

  • Fixed networking issues since last playtest 🤞

Thank you all so much for your support. You are this game! The SunSpear Team

Source

Steam News / 20 January 2025

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