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Steam News4 September 20178y ago

Update

Summary This update comes equipped with a greatly improved AI for singleplayer. There is a bigger range of difficulty to choose and AI player responds much quicker than before.

Full notes

Full Immersion Chess update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedSummaryThis update comes equipped with a greatly improved AI for singleplayer. There is a bigger range of difficulty to choose and AI player responds much quicker than before. We implemented a new and more diversified Opening Book that takes into account the frequency of real chess games moves in order to make the AI feel more natural to play against. Achievements have also been added along with a new option to overview previous game. Now both Singleplayer and Multiplayer modes have the option to play with increment per move. For new players, we have created a basic tutorial on Steam. Update also comes with several new facilities that are listed at the bottom.
changedNew] Faster and stronger AIHarder AIs are much more difficult to play against while easier AI modes are less difficult than before Movement speed depends on time settings: https://youtu.be/ZYKzBJht2Eo
changedNew] Game overviewGame Overview is accessed by clicking on the History Board Overview remembers movement and game times VR Game Overview is controlled with Thumbsticks and Trackpads Non-VR Game Overview is controlled by keyboard arrows and scroll wheel https://youtu.be/lmlZ3CkdGuo
addedOther Changes:Targeted squares are highlighted to reduce mistakes when moving pieces A red ping alerts players when a piece cannot be moved (ie. not Player turn) Non-VR opponent pieces are tracked during the move and are visible to the player AI difficulty is labeled Animations notify the player when their opponent time is up Rematch option has been added Pieces can now return to their squares through animation, though not all at once Font is improved Sound confirmation has been added upon on opponent’s selection of the “Ready” button
changedChanges to VR interface onlyCalibration now includes rotation by pressing the Thumbstick or Trackpad The second controller disappears while not in use Pieces can be moved by using the “Grab” button
changedChanges to Non-VR interfaces onlyPieces can be now smoothly moved from square to square Moving pieces only involves selecting the squares beneath them instead of grabbing the pieces themselves

Summary

This update comes equipped with a greatly improved AI for singleplayer. There is a bigger range of difficulty to choose and AI player responds much quicker than before. We implemented a new and more diversified Opening Book that takes into account the frequency of real chess games moves in order to make the AI feel more natural to play against. Achievements have also been added along with a new option to overview previous game. Now both Singleplayer and Multiplayer modes have the option to play with increment per move. For new players, we have created a basic tutorial on Steam. Update also comes with several new facilities that are listed at the bottom.

[New] Faster and stronger AI

Harder AIs are much more difficult to play against while easier AI modes are less difficult than before Movement speed depends on time settings: https://youtu.be/ZYKzBJht2Eo

[New] Achievements

http://steamcommunity.com/stats/631660/achievements

[New] Stronger Opening book

Randomized moves are based on occurrence probability Based on 300k high level games Diversified lines

[New] Game overview

Game Overview is accessed by clicking on the History Board Overview remembers movement and game times VR Game Overview is controlled with Thumbsticks and Trackpads Non-VR Game Overview is controlled by keyboard arrows and scroll wheel https://youtu.be/lmlZ3CkdGuo

[New] Time Increment in Clock

Customizable time increment in Single Player Standardized increment options on Multiplayer

[New] Official guide

http://steamcommunity.com/sharedfiles/filedetails/?id=1122959250

[New] Non-VR opponent piece tracking

Other Changes:

Targeted squares are highlighted to reduce mistakes when moving pieces A red ping alerts players when a piece cannot be moved (ie. not Player turn) Non-VR opponent pieces are tracked during the move and are visible to the player AI difficulty is labeled Animations notify the player when their opponent time is up Rematch option has been added Pieces can now return to their squares through animation, though not all at once Font is improved Sound confirmation has been added upon on opponent’s selection of the “Ready” button

Changes to VR interface only

Calibration now includes rotation by pressing the Thumbstick or Trackpad The second controller disappears while not in use Pieces can be moved by using the “Grab” button

Changes to Non-VR interfaces only

Pieces can be now smoothly moved from square to square Moving pieces only involves selecting the squares beneath them instead of grabbing the pieces themselves

Fixes

The game is ended by “#” only on checkmate The engine takes into account “Insufficient Material” rules A “50 moves” rule countdown has been added Opponent castles now go through an animation

Source

Steam News / 4 September 2017

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