Full notes
Full Immersion Chess update
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What changed
- Gameplay
- Balance
- UI and audio
Summary
This update comes equipped with a greatly improved AI for singleplayer. There is a bigger range of difficulty to choose and AI player responds much quicker than before. We implemented a new and more diversified Opening Book that takes into account the frequency of real chess games moves in order to make the AI feel more natural to play against. Achievements have also been added along with a new option to overview previous game. Now both Singleplayer and Multiplayer modes have the option to play with increment per move. For new players, we have created a basic tutorial on Steam. Update also comes with several new facilities that are listed at the bottom.
[New] Faster and stronger AI
Harder AIs are much more difficult to play against while easier AI modes are less difficult than before Movement speed depends on time settings: https://youtu.be/ZYKzBJht2Eo
[New] Achievements
http://steamcommunity.com/stats/631660/achievements
[New] Stronger Opening book
Randomized moves are based on occurrence probability Based on 300k high level games Diversified lines
[New] Game overview
Game Overview is accessed by clicking on the History Board Overview remembers movement and game times VR Game Overview is controlled with Thumbsticks and Trackpads Non-VR Game Overview is controlled by keyboard arrows and scroll wheel https://youtu.be/lmlZ3CkdGuo
[New] Time Increment in Clock
Customizable time increment in Single Player Standardized increment options on Multiplayer
[New] Official guide
http://steamcommunity.com/sharedfiles/filedetails/?id=1122959250
[New] Non-VR opponent piece tracking
Other Changes:
Targeted squares are highlighted to reduce mistakes when moving pieces A red ping alerts players when a piece cannot be moved (ie. not Player turn) Non-VR opponent pieces are tracked during the move and are visible to the player AI difficulty is labeled Animations notify the player when their opponent time is up Rematch option has been added Pieces can now return to their squares through animation, though not all at once Font is improved Sound confirmation has been added upon on opponent’s selection of the “Ready” button
Changes to VR interface only
Calibration now includes rotation by pressing the Thumbstick or Trackpad The second controller disappears while not in use Pieces can be moved by using the “Grab” button
Changes to Non-VR interfaces only
Pieces can be now smoothly moved from square to square Moving pieces only involves selecting the squares beneath them instead of grabbing the pieces themselves
Fixes
The game is ended by “#” only on checkmate The engine takes into account “Insufficient Material” rules A “50 moves” rule countdown has been added Opponent castles now go through an animation
Source
Changelog.gg summarizes and formats this update. How we read updates.
