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Steam News21 December 20214y ago

《I'm against this marriage》 production schedule

I wanted to give you a quick update on the progress of the game so far. At the moment, there is not much progress on the game's social system (the program has made a chat system, but the UI may still need to be adjusted

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Full 我反对这门亲事-I'm against this marriage update

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What changed

0 fixes3 additions3 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changedI wanted to give you a quick update on the progress of the game so far. At the moment, there is not much progress on the game's social system (the program has made a chat system, but the UI may still need to be adjusted).
changedThe idea at the time was to have more freedom through the choice of everyone. The game has a total of 11 mini-episodes, with a total of 11 different ones. There are a total of 11 novels in the game, and players can write up to one in three months (this was also decided in view of the fact that novels are more profitable).
changedThen there's the friends feature. The UI below is not yet finalised and there is a lot to change.
addedIn the official version there will be options for not only raiding objects and daughters (you can rush your daughter home) but also friends and strangers. We'll be adding more interactive aspects to the game, such as giving gifts to people's favourite things, and characters will be pictured in their friends' circle.
addedWe're also going to change the final ending display, especially the daughter's ending, and probably add a lot of CG ....... We're not really good at drawing, which is the most time-consuming thing to do.
addedAll in all, the system is too big (mainly in terms of material preparation) and it will probably be a few months before the next update. We also want to add a goodwill plot for the rats, and a rat-related CG.

我反对这门亲事-I'm against this marriage changes

changedI wanted to give you a quick update on the progress of the game so far. At the moment, there is not much progress on the game's social system (the program has made a chat system, but the UI may still need to be adjusted).
changedThe idea at the time was to have more freedom through the choice of everyone. The game has a total of 11 mini-episodes, with a total of 11 different ones. There are a total of 11 novels in the game, and players can write up to one in three months (this was also decided in view of the fact that novels are more profitable).
changedThen there's the friends feature. The UI below is not yet finalised and there is a lot to change.
addedIn the official version there will be options for not only raiding objects and daughters (you can rush your daughter home) but also friends and strangers. We'll be adding more interactive aspects to the game, such as giving gifts to people's favourite things, and characters will be pictured in their friends' circle.
addedWe're also going to change the final ending display, especially the daughter's ending, and probably add a lot of CG ....... We're not really good at drawing, which is the most time-consuming thing to do.

I wanted to give you a quick update on the progress of the game so far. At the moment, there is not much progress on the game's social system (the program has made a chat system, but the UI may still need to be adjusted).

In order to make the game more interesting, we will prepare more topics and options, especially this time we want to branch out and make the chat system interesting as well.

We want players to get to know their love interest or friends better through chatting. The amount of text in this section is very large, comparable to a novel system.

The picture below shows an early branch of a novel we wrote, a story with 32 endings, each with a different plot.

The idea at the time was to have more freedom through the choice of everyone. The game has a total of 11 mini-episodes, with a total of 11 different ones. There are a total of 11 novels in the game, and players can write up to one in three months (this was also decided in view of the fact that novels are more profitable).

Then there's the friends feature. The UI below is not yet finalised and there is a lot to change.

In the official version there will be options for not only raiding objects and daughters (you can rush your daughter home) but also friends and strangers. We'll be adding more interactive aspects to the game, such as giving gifts to people's favourite things, and characters will be pictured in their friends' circle.

We will be redrawing props.

Characters will be pictured if they like the player's gift (eh, right now we don't have a single picture drawn.)

In addition to the gifts, the characters also post pictures and comments on a daily basis, so you can like them and get topics to chat with them.

We're also going to change the final ending display, especially the daughter's ending, and probably add a lot of CG ....... We're not really good at drawing, which is the most time-consuming thing to do.

All in all, the system is too big (mainly in terms of material preparation) and it will probably be a few months before the next update. We also want to add a goodwill plot for the rats, and a rat-related CG.

However, we are still trying to work on the game step by step and we would like to thank everyone for their support.

Translated with www.DeepL.com/Translator (free version)

Source

Steam News / 21 December 2021

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