What changed
1 fix0 additions0 changes0 removals
fixed[UPDATES] - CITIES ARE NOW BEING LOADED AS PLAYER MOVES THROUGH THE MAP. THIS WILL IMPROVE LOADING TIMES BY OVER 4X AND RAM MEMORY CONSUMPTION BY OVER 40% - DESTRUCTION COUNTING NO LONGER A PERCENTAGE BUT THE TOTAL DESTROYED STRUCTURES - FIXED A BUG WHERE THE PLAYER GOT STUCK WITHIN WALLS IN SOME CIRCUSTANCES - ZIGGURAT HOLES ADJUSTED SO PLAYER WILL NOT GET TRAPPED - SEVERAL OTHER BUG FIXES AND PERFORMANCE IMPROVEMENTS IMPLEMENTED
Ilum changes
fixed[UPDATES] - CITIES ARE NOW BEING LOADED AS PLAYER MOVES THROUGH THE MAP. THIS WILL IMPROVE LOADING TIMES BY OVER 4X AND RAM MEMORY CONSUMPTION BY OVER 40% - DESTRUCTION COUNTING NO LONGER A PERCENTAGE BUT THE TOTAL DESTROYED STRUCTURES - FIXED A BUG WHERE THE PLAYER GOT STUCK WITHIN WALLS IN SOME CIRCUSTANCES - ZIGGURAT HOLES ADJUSTED SO PLAYER WILL NOT GET TRAPPED - SEVERAL OTHER BUG FIXES AND PERFORMANCE IMPROVEMENTS IMPLEMENTED
[UPDATES] - CITIES ARE NOW BEING LOADED AS PLAYER MOVES THROUGH THE MAP. THIS WILL IMPROVE LOADING TIMES BY OVER 4X AND RAM MEMORY CONSUMPTION BY OVER 40% - DESTRUCTION COUNTING NO LONGER A PERCENTAGE BUT THE TOTAL DESTROYED STRUCTURES - FIXED A BUG WHERE THE PLAYER GOT STUCK WITHIN WALLS IN SOME CIRCUSTANCES - ZIGGURAT HOLES ADJUSTED SO PLAYER WILL NOT GET TRAPPED - SEVERAL OTHER BUG FIXES AND PERFORMANCE IMPROVEMENTS IMPLEMENTED