What changed
1 fix1 addition5 changes1 removal
- Balance
- Store
- Gameplay
- UI and audio
changedπ― Combat Balance
changedMajor overhaul to Death Boss Phase 2: garbage now begins escalating just 6 seconds into the fight (previously 17 minutes!) and the fight ends within ~90 seconds β no more endless stalling in the finale Higher difficulties intensify Death's pressure: Advanced +30%, Brutal +60% π Shop Improvements
removedConsumable spawn rate dramatically reduced, now scales with current inventory (0 owned β 8%, 1 β 4%, 2 β 2%, 3 β 0%) Removed forced "reserved consumable slot" β shops no longer guarantee at least one consumable Removed forced "reserved buff upgrade slot" β shops no longer re-display owned buffs as upgrade offers π Consumable System Rework
fixedConsumables now occupy fixed slot positions β using one empties only that slot, other items don't shift left Consumables now stack β same type stacks up to 9, shown with ΓN badge in the slot corner Shop can refresh owned consumables again (for stacking); only stops when stack hits max (9) π₯ Combat Feedback
changedCrisis line clears now always show the "Crisis Clear" red label (previously required equipped item to trigger display) Safe-state line clears now always show the "Safe Clear" green label π Steam Integration
changedFull Steam Stats and Leaderboards integration 15 tracked stats (best scores, fastest clears, lifetime totals) 9 leaderboards (score/speed/tech Γ 3 difficulties) π Localization
Illustack changes
changedπ― Combat Balance
changedMajor overhaul to Death Boss Phase 2: garbage now begins escalating just 6 seconds into the fight (previously 17 minutes!) and the fight ends within ~90 seconds β no more endless stalling in the finale Higher difficulties intensify Death's pressure: Advanced +30%, Brutal +60% π Shop Improvements
removedConsumable spawn rate dramatically reduced, now scales with current inventory (0 owned β 8%, 1 β 4%, 2 β 2%, 3 β 0%) Removed forced "reserved consumable slot" β shops no longer guarantee at least one consumable Removed forced "reserved buff upgrade slot" β shops no longer re-display owned buffs as upgrade offers π Consumable System Rework
fixedConsumables now occupy fixed slot positions β using one empties only that slot, other items don't shift left Consumables now stack β same type stacks up to 9, shown with ΓN badge in the slot corner Shop can refresh owned consumables again (for stacking); only stops when stack hits max (9) π₯ Combat Feedback
changedCrisis line clears now always show the "Crisis Clear" red label (previously required equipped item to trigger display) Safe-state line clears now always show the "Safe Clear" green label π Steam Integration
π― Combat Balance
Major overhaul to Death Boss Phase 2: garbage now begins escalating just 6 seconds into the fight (previously 17 minutes!) and the fight ends within ~90 seconds β no more endless stalling in the finale Higher difficulties intensify Death's pressure: Advanced +30%, Brutal +60% π Shop Improvements
Consumable spawn rate dramatically reduced, now scales with current inventory (0 owned β 8%, 1 β 4%, 2 β 2%, 3 β 0%) Removed forced "reserved consumable slot" β shops no longer guarantee at least one consumable Removed forced "reserved buff upgrade slot" β shops no longer re-display owned buffs as upgrade offers π Consumable System Rework
Consumables now occupy fixed slot positions β using one empties only that slot, other items don't shift left Consumables now stack β same type stacks up to 9, shown with ΓN badge in the slot corner Shop can refresh owned consumables again (for stacking); only stops when stack hits max (9) π₯ Combat Feedback
Crisis line clears now always show the "Crisis Clear" red label (previously required equipped item to trigger display) Safe-state line clears now always show the "Safe Clear" green label π Steam Integration
Full Steam Stats and Leaderboards integration 15 tracked stats (best scores, fastest clears, lifetime totals) 9 leaderboards (score/speed/tech Γ 3 difficulties) π Localization
Switching language now instantly refreshes all menu text (no restart required) Added 2 missing Death dialogue lines for Hard difficulty Standardized number formatting across Chinese/Traditional Chinese π¨ UI Polish
Version number displayed in bottom-right corner Main menu side icons enlarged, frameless, with color-coded breathing glow Each icon has its signature color: Achievements (gold), Stats (cyan), Codex (purple), Leaderboards (green), Memories (pink)