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Steam News26 June 20269d ago

v1.0.2 β€” Balance & Experience

🎯 Combat Balance Major overhaul to Death Boss Phase 2: garbage now begins escalating just 6 seconds into the fight (previously 17 minutes!

Full notes

Full Illustack update

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What changed

1 fix1 addition5 changes1 removal
  • Balance
  • Store
  • Gameplay
  • UI and audio
changed🎯 Combat Balance
changedMajor overhaul to Death Boss Phase 2: garbage now begins escalating just 6 seconds into the fight (previously 17 minutes!) and the fight ends within ~90 seconds β€” no more endless stalling in the finale Higher difficulties intensify Death's pressure: Advanced +30%, Brutal +60% πŸ›’ Shop Improvements
removedConsumable spawn rate dramatically reduced, now scales with current inventory (0 owned β†’ 8%, 1 β†’ 4%, 2 β†’ 2%, 3 β†’ 0%) Removed forced "reserved consumable slot" β€” shops no longer guarantee at least one consumable Removed forced "reserved buff upgrade slot" β€” shops no longer re-display owned buffs as upgrade offers πŸŽ’ Consumable System Rework
fixedConsumables now occupy fixed slot positions β€” using one empties only that slot, other items don't shift left Consumables now stack β€” same type stacks up to 9, shown with Γ—N badge in the slot corner Shop can refresh owned consumables again (for stacking); only stops when stack hits max (9) πŸ’₯ Combat Feedback
changedCrisis line clears now always show the "Crisis Clear" red label (previously required equipped item to trigger display) Safe-state line clears now always show the "Safe Clear" green label πŸ“Š Steam Integration
changedFull Steam Stats and Leaderboards integration 15 tracked stats (best scores, fastest clears, lifetime totals) 9 leaderboards (score/speed/tech Γ— 3 difficulties) 🌐 Localization

Illustack changes

changed🎯 Combat Balance
changedMajor overhaul to Death Boss Phase 2: garbage now begins escalating just 6 seconds into the fight (previously 17 minutes!) and the fight ends within ~90 seconds β€” no more endless stalling in the finale Higher difficulties intensify Death's pressure: Advanced +30%, Brutal +60% πŸ›’ Shop Improvements
removedConsumable spawn rate dramatically reduced, now scales with current inventory (0 owned β†’ 8%, 1 β†’ 4%, 2 β†’ 2%, 3 β†’ 0%) Removed forced "reserved consumable slot" β€” shops no longer guarantee at least one consumable Removed forced "reserved buff upgrade slot" β€” shops no longer re-display owned buffs as upgrade offers πŸŽ’ Consumable System Rework
fixedConsumables now occupy fixed slot positions β€” using one empties only that slot, other items don't shift left Consumables now stack β€” same type stacks up to 9, shown with Γ—N badge in the slot corner Shop can refresh owned consumables again (for stacking); only stops when stack hits max (9) πŸ’₯ Combat Feedback
changedCrisis line clears now always show the "Crisis Clear" red label (previously required equipped item to trigger display) Safe-state line clears now always show the "Safe Clear" green label πŸ“Š Steam Integration

🎯 Combat Balance

Major overhaul to Death Boss Phase 2: garbage now begins escalating just 6 seconds into the fight (previously 17 minutes!) and the fight ends within ~90 seconds β€” no more endless stalling in the finale Higher difficulties intensify Death's pressure: Advanced +30%, Brutal +60% πŸ›’ Shop Improvements

Consumable spawn rate dramatically reduced, now scales with current inventory (0 owned β†’ 8%, 1 β†’ 4%, 2 β†’ 2%, 3 β†’ 0%) Removed forced "reserved consumable slot" β€” shops no longer guarantee at least one consumable Removed forced "reserved buff upgrade slot" β€” shops no longer re-display owned buffs as upgrade offers πŸŽ’ Consumable System Rework

Consumables now occupy fixed slot positions β€” using one empties only that slot, other items don't shift left Consumables now stack β€” same type stacks up to 9, shown with Γ—N badge in the slot corner Shop can refresh owned consumables again (for stacking); only stops when stack hits max (9) πŸ’₯ Combat Feedback

Crisis line clears now always show the "Crisis Clear" red label (previously required equipped item to trigger display) Safe-state line clears now always show the "Safe Clear" green label πŸ“Š Steam Integration

Full Steam Stats and Leaderboards integration 15 tracked stats (best scores, fastest clears, lifetime totals) 9 leaderboards (score/speed/tech Γ— 3 difficulties) 🌐 Localization

Switching language now instantly refreshes all menu text (no restart required) Added 2 missing Death dialogue lines for Hard difficulty Standardized number formatting across Chinese/Traditional Chinese 🎨 UI Polish

Version number displayed in bottom-right corner Main menu side icons enlarged, frameless, with color-coded breathing glow Each icon has its signature color: Achievements (gold), Stats (cyan), Codex (purple), Leaderboards (green), Memories (pink)

Source

Steam News / 26 June 2026

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