Full notes
Full Illusion Box update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Game Adjustments
Reduced explosion damage range during boss battles.
Decreased the number of flying units in boss battles.
Adjusted the movement logic of spikes in Phase 2 of boss battles.
Fixed an issue where shooting mode remained active and unresponsive during story cutscenes.
Changed a texture from an iron door to a wooden door.
Adjusted the orientation of the volume control UI.
Bug Fixes
Fixed a black screen error when entering the underground entrance a second time in the hotel room.
Fixed an impassable copper pipe in a specific area.
Resolved a freeze when interacting with a copper pipe overlapping spikes and obstacles using the mouse.
Fixed texture issues with boxes and windows.
Fixed the "Investigate E" UI persisting after opening a box.
Fixed a bug where the character spawns inside a wall when returning to the hotel room later in the game.
Addressed abnormal behavior of elevators during battery charging.
Source
Changelog.gg summarizes and formats this update. How we read updates.
