What changed
1 fix1 addition1 change0 removals
- Gameplay
- Balance
- UI and audio
changedEverything from the "Quality of Play" update from earlier this week, plus a few more improvements and fixes as well, noted below with a + beside them.
addedCHANGES + If odds are 1 or lower, don’t roll—just end attack. - Changed timing of attack start: if the player only has one possible move, the attack won't automatically begin before the attack notification is complete. - Visualization of 3D card’s Resistance bonuses for shared Alignments with master not recalculated after Reorg. - Reworked Logic for when a card has maximum supported children or is in the 4th row, to propose attacking to destroy rather than Reorg. Reorg now only automatically launches from a 0-Power group. (Previous symptom: captured card shown with no 'control tab' and so failed to form relationship with new puppets it later came to control.
fixed+ Fix: AI is mis-weighing possibilities. + Fix: Group with action qualified to interfere with attack was not allowed to interfere. + Fix: Some UI elements believed a group still had an action after it paid for a reorg. - Fix: Player not given opportunity to play Plot in defense. - Fix: Some Plots could not be played when expected. - Fix: Attack to Destroy Alignment bonuses are not shown in attack widget. - Fix: Could still attempt to attack with a 0-Power card by beginning attack with target. - Fix: In rare situations, captured puppet might not be connected to its parent. Could not reliably reproduce issue, so not sure if bug is fully addressed. - Fix: Selecting a valid Plot then deselecting it leaves its row appear selected. - Fix: "Unplayable" Plot HUD Rows stay selected after a different one is selected.
ILLUMINATI changes
changedEverything from the "Quality of Play" update from earlier this week, plus a few more improvements and fixes as well, noted below with a + beside them.
addedCHANGES + If odds are 1 or lower, don’t roll—just end attack. - Changed timing of attack start: if the player only has one possible move, the attack won't automatically begin before the attack notification is complete. - Visualization of 3D card’s Resistance bonuses for shared Alignments with master not recalculated after Reorg. - Reworked Logic for when a card has maximum supported children or is in the 4th row, to propose attacking to destroy rather than Reorg. Reorg now only automatically launches from a 0-Power group. (Previous symptom: captured card shown with no 'control tab' and so failed to form relationship with new puppets it later came to control.
fixed+ Fix: AI is mis-weighing possibilities. + Fix: Group with action qualified to interfere with attack was not allowed to interfere. + Fix: Some UI elements believed a group still had an action after it paid for a reorg. - Fix: Player not given opportunity to play Plot in defense. - Fix: Some Plots could not be played when expected. - Fix: Attack to Destroy Alignment bonuses are not shown in attack widget. - Fix: Could still attempt to attack with a 0-Power card by beginning attack with target. - Fix: In rare situations, captured puppet might not be connected to its parent. Could not reliably reproduce issue, so not sure if bug is fully addressed. - Fix: Selecting a valid Plot then deselecting it leaves its row appear selected. - Fix: "Unplayable" Plot HUD Rows stay selected after a different one is selected.
Everything from the "Quality of Play" update from earlier this week, plus a few more improvements and fixes as well, noted below with a + beside them.
CHANGES + If odds are 1 or lower, don’t roll—just end attack. - Changed timing of attack start: if the player only has one possible move, the attack won't automatically begin before the attack notification is complete. - Visualization of 3D card’s Resistance bonuses for shared Alignments with master not recalculated after Reorg. - Reworked Logic for when a card has maximum supported children or is in the 4th row, to propose attacking to destroy rather than Reorg. Reorg now only automatically launches from a 0-Power group. (Previous symptom: captured card shown with no 'control tab' and so failed to form relationship with new puppets it later came to control.
+ Fix: AI is mis-weighing possibilities. + Fix: Group with action qualified to interfere with attack was not allowed to interfere. + Fix: Some UI elements believed a group still had an action after it paid for a reorg. - Fix: Player not given opportunity to play Plot in defense. - Fix: Some Plots could not be played when expected. - Fix: Attack to Destroy Alignment bonuses are not shown in attack widget. - Fix: Could still attempt to attack with a 0-Power card by beginning attack with target. - Fix: In rare situations, captured puppet might not be connected to its parent. Could not reliably reproduce issue, so not sure if bug is fully addressed. - Fix: Selecting a valid Plot then deselecting it leaves its row appear selected. - Fix: "Unplayable" Plot HUD Rows stay selected after a different one is selected.