What changed
0 fixes1 addition1 change0 removals
changedSecond major optimization pass to reduce likelihood of "crash on launch" problems as well as general CPU / GPU load. Expect a third pass by end of week.
addedAlso: - AI now understands defensive immunities - +4 Resistance for sharing Alignments with master not dropped when Neutralized - Added special abilities to Robot Sea Monsters (1980s, 1990s), including a bonus to Destroy Coastal Places! Watch out, Japan. - Evil Geniuses for a Better Tomorrow (1980s-2020s) should not have been Secret - Move modifiers no longer scale down to be absurdly tiny when showing multiple digits.
ILLUMINATI changes
changedSecond major optimization pass to reduce likelihood of "crash on launch" problems as well as general CPU / GPU load. Expect a third pass by end of week.
addedAlso: - AI now understands defensive immunities - +4 Resistance for sharing Alignments with master not dropped when Neutralized - Added special abilities to Robot Sea Monsters (1980s, 1990s), including a bonus to Destroy Coastal Places! Watch out, Japan. - Evil Geniuses for a Better Tomorrow (1980s-2020s) should not have been Secret - Move modifiers no longer scale down to be absurdly tiny when showing multiple digits.
Second major optimization pass to reduce likelihood of "crash on launch" problems as well as general CPU / GPU load. Expect a third pass by end of week.
Also: - AI now understands defensive immunities - +4 Resistance for sharing Alignments with master not dropped when Neutralized - Added special abilities to Robot Sea Monsters (1980s, 1990s), including a bonus to Destroy Coastal Places! Watch out, Japan. - Evil Geniuses for a Better Tomorrow (1980s-2020s) should not have been Secret - Move modifiers no longer scale down to be absurdly tiny when showing multiple digits.