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Steam News22 March 20206y ago

Map Tweaks

This small update has a few changes and tweaks to the map. The idea of moving towards the center of the realm wasn't quite working as well as I intended.

In this update2

Full notes

Full IIslands of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes1 removal
  • Maps
  • Gameplay
changedThis small update has a few changes and tweaks to the map. The idea of moving towards the center of the realm wasn't quite working as well as I intended. Most of the time regions on the opposite side of the gate region would be left untouched and were rather useless.
changedSo, I moved the gate region from the center of the map to opposite the starting region, hopefully allowing you to explore more and opening up more possibilities by increasing the distance between the where you start and where you need to go.
changedRealmrealm gate spawn on the opposite side of the map from your starting region
changedRealmincreased speed of the invasion so you need to be at the gate within 9 jumps (from 11)
removedRealmpassage regions no longer spawn normally
changedRealmtweaked the distribution of the different region types

IIslands of War changes

changedThis small update has a few changes and tweaks to the map. The idea of moving towards the center of the realm wasn't quite working as well as I intended. Most of the time regions on the opposite side of the gate region would be left untouched and were rather useless.
changedSo, I moved the gate region from the center of the map to opposite the starting region, hopefully allowing you to explore more and opening up more possibilities by increasing the distance between the where you start and where you need to go.
changedrealm gate spawn on the opposite side of the map from your starting region
changedincreased speed of the invasion so you need to be at the gate within 9 jumps (from 11)
removedpassage regions no longer spawn normally

This small update has a few changes and tweaks to the map. The idea of moving towards the center of the realm wasn't quite working as well as I intended. Most of the time regions on the opposite side of the gate region would be left untouched and were rather useless.

So, I moved the gate region from the center of the map to opposite the starting region, hopefully allowing you to explore more and opening up more possibilities by increasing the distance between the where you start and where you need to go.

Realm

  • realm gate spawn on the opposite side of the map from your starting region

  • starting region is always a passage

  • increased speed of the invasion so you need to be at the gate within 9 jumps (from 11)

  • passage regions no longer spawn normally

  • tweaked the distribution of the different region types

Region

  • hostile regions descreased in size

  • outpost regions (!) have 3-4 enemies

  • blockade regions (!!) have 5-6 enemies

  • invaded regions (!!!) have 7-8 enemies

Source

Steam News / 22 March 2020

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