What changed
0 fixes0 additions5 changes1 removal
changedThis small update has a few changes and tweaks to the map. The idea of moving towards the center of the realm wasn't quite working as well as I intended. Most of the time regions on the opposite side of the gate region would be left untouched and were rather useless.
changedSo, I moved the gate region from the center of the map to opposite the starting region, hopefully allowing you to explore more and opening up more possibilities by increasing the distance between the where you start and where you need to go.
changedRealmrealm gate spawn on the opposite side of the map from your starting region
changedRealmincreased speed of the invasion so you need to be at the gate within 9 jumps (from 11)
removedRealmpassage regions no longer spawn normally
changedRealmtweaked the distribution of the different region types
IIslands of War changes
changedThis small update has a few changes and tweaks to the map. The idea of moving towards the center of the realm wasn't quite working as well as I intended. Most of the time regions on the opposite side of the gate region would be left untouched and were rather useless.
changedSo, I moved the gate region from the center of the map to opposite the starting region, hopefully allowing you to explore more and opening up more possibilities by increasing the distance between the where you start and where you need to go.
changedrealm gate spawn on the opposite side of the map from your starting region
changedincreased speed of the invasion so you need to be at the gate within 9 jumps (from 11)
removedpassage regions no longer spawn normally
This small update has a few changes and tweaks to the map. The idea of moving towards the center of the realm wasn't quite working as well as I intended. Most of the time regions on the opposite side of the gate region would be left untouched and were rather useless.
So, I moved the gate region from the center of the map to opposite the starting region, hopefully allowing you to explore more and opening up more possibilities by increasing the distance between the where you start and where you need to go.
Realm
realm gate spawn on the opposite side of the map from your starting region
starting region is always a passage
increased speed of the invasion so you need to be at the gate within 9 jumps (from 11)
passage regions no longer spawn normally
tweaked the distribution of the different region types
Region
hostile regions descreased in size
outpost regions (!) have 3-4 enemies
blockade regions (!!) have 5-6 enemies
invaded regions (!!!) have 7-8 enemies