In this update1
Full notes
Full 肥羊危机II / FatSheep Crisis II update
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Repeated intro
Hello everyone, Thank you so much for your feedback! If you encounter any issues or are dissatisfied with any aspect of the gameplay, please let us know in the community. We review your feedback daily.
What changed
- Gameplay
- Store
- Balance
肥羊危机II / FatSheep Crisis II changes
Update Details:
Respawn timer in single-player mode is now 1 second.
The game will pause when opening the shop or pressing ESC in single-player mode.
- Significantly reduced the difficulty of Level 1monster attributes are decreased by 60%, and players earn 100% more gold and experience.
Greatly increased the attack range of melee classes.
Enhanced the thief’s initial movement and attack speed, while reducing the mana cost of the gunslinger’s skills.
All classes now have a basic MP regeneration rate.
Added new explanations in the in-game help section.
Significantly reduced the attack power of invading monsters and ghosts.
Increased the armor value provided by equipment.
Elite monsters can now drop equipment.
Item slots in the inventory now have different border colors based on item quality for easier distinction.
Increased gold drops from monsters.
Note: Players using different versions cannot form teams or see each other’s room lists.
If you think our game is enjoyable, please give us a recommendation. We would greatly appreciate your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
