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Steam News5 June 20261mo ago

IGTAP demo update is now here!

There's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.

In this update1

Full notes

Full IGTAP: an Incremental Game That's Also a Platformer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedThere's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.
changedNotable changes:LOCALISATION: the game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese (traditional + simplified), Japanese, Korean, and Pirate speak.
changedNotable changes:slight balance adjustments to every course
changedNotable changes:dash physics changed to make it feel faster & more responsive
changedNotable changes:dash cooldown slightly reduced
changedNotable changes:double jumping with non-jump sources of upwards momentum will now inherit the double jump's speed

IGTAP: an Incremental Game That's Also a Platformer changes

addedThere's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.
changedLOCALISATION: the game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese (traditional + simplified), Japanese, Korean, and Pirate speak.
changedslight balance adjustments to every course
changeddash physics changed to make it feel faster & more responsive
changeddash cooldown slightly reduced

There's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.

Notable changes:

  • LOCALISATIONthe game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese (traditional + simplified), Japanese, Korean, and Pirate speak.
  • slight balance adjustments to every course

  • The pesky 2-spike jump (on course 3) has been nerfed, and is now a 1-spike jump.

  • dash physics changed to make it feel faster & more responsive

  • dash cooldown slightly reduced

  • double jumping with non-jump sources of upwards momentum will now inherit the double jump's speed

  • art significantly reworked - the entire game should look more cohesive

  • maximum fall speed slightly reduced

  • player now has a small amount of inertia. (at 50fps) it takes 4 frames to accelerate from standing, and 6 to turn around

  • physics are more consistent across framerates

  • upgrade box names have been reworked to show the total numerical effect of the upgrade they refer to in all circumstances

  • spring hitboxes are larger

  • spikes are now less generous, and the player has a 1-frame grace period where they may stand within spikes.

  • The player is now nudged over small ledges. The amount the player is nudged increases significantly while dashing.

  • New secrets added.

  • and of course, there's new content. Have fun playing it.

Source

Steam News / 5 June 2026

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