Full notes
Full Ignore the Blackbird update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Ignore the Blackbird changes
Our first version of Ignore the Blackbird was made in one intense week for a game jam, but since then, we've worked on the game for two full months, and now we are finally done with the final (?) extended version.
This update, in particular, adds achievements and quite a lot more story, and should make it easier to see that there is more story to discover if you click around the greenhouse with every new scene.
We also added a counter at the end that shows how much of the story you have found. It counts across all your playthroughs, so you have a chance to get to 100% without needing to click through everything over and over again in one game.
Since the first version, a lot more has changed. Here's the full list:
4k graphics
New Sounds & Music - a total rework of the whole game! (Jam version only had some we borrowed from an earlier game)
2 new puzzles
Polished mechanics, better feedback from most puzzles.
Achievements
150 story/dialogue lines to explore, more than doubled from the first version.
See your story progress on the end screen. How much did you uncover?
Save system. The game starts from your last greenhouse scene when you click "Play".
Go back-button to return to the greenhouse if you want to look more before completing a puzzle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
