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Steam News11 March 20224y ago

Patch 1.0.1

Weekend patch with several of your suggestions, a few bug fixes and stability improvements, some quality-of-life enhancements, and balancing. Thanks for playing the game!

Full notes

Full Ignited Steel: Mech Tactics update

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What changed

1 fix2 additions3 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • UI and audio
changedWeekend patch with several of your suggestions, a few bug fixes and stability improvements, some quality-of-life enhancements, and balancing.
changedThanks for playing the game! Expect more improvements in a few more patches next week. Especially balance-wise. We are preparing a batch of changes that will make the game a little harder, but also a little bit more fair . We are aiming for the game to be a bit more demanding at the baseline, and at the same time polishing off some of the difficulty highs and lows, as we feel it's a little too "spiky" right now.
added### Added - Warning sign in the confirmation message before starting a new run or replaying the tutorial, and deleting the current run data. - Post-boss Pilot recruitment screen now shows the stats for current and candidate pilots. - You can now also rename pilots during the run, from the Hangar screen.
fixed### Changed - Health pack model improved. - Multiple UI texts descriptions improved and extended. - Stores no longer sell repeated contracts. - Ballistic Shield now protects allies. ### Fixed - Achievement unlock issues, which could affect achievements "Many Clients","Enlistment", "Veteran team", "Epic Ending" and "This is my family now". - Heat produced by walking now scales depending the biome's heat multiplier. - Corrected Double Canon's impact radius. - Stores no longer sell repeated contracts. - Solved run-breaking bug caused by some contracts at the time they are completed.
changed### Known issues - Tooltips appear out of display bounds at certain screen resolutions.
added### Added - Release version of Ignited Steal on Steam.

Ignited Steel: Mech Tactics changes

changedWeekend patch with several of your suggestions, a few bug fixes and stability improvements, some quality-of-life enhancements, and balancing.
changedThanks for playing the game! Expect more improvements in a few more patches next week. Especially balance-wise. We are preparing a batch of changes that will make the game a little harder, but also a little bit more fair . We are aiming for the game to be a bit more demanding at the baseline, and at the same time polishing off some of the difficulty highs and lows, as we feel it's a little too "spiky" right now.
added### Added - Warning sign in the confirmation message before starting a new run or replaying the tutorial, and deleting the current run data. - Post-boss Pilot recruitment screen now shows the stats for current and candidate pilots. - You can now also rename pilots during the run, from the Hangar screen.
fixed### Changed - Health pack model improved. - Multiple UI texts descriptions improved and extended. - Stores no longer sell repeated contracts. - Ballistic Shield now protects allies. ### Fixed - Achievement unlock issues, which could affect achievements "Many Clients","Enlistment", "Veteran team", "Epic Ending" and "This is my family now". - Heat produced by walking now scales depending the biome's heat multiplier. - Corrected Double Canon's impact radius. - Stores no longer sell repeated contracts. - Solved run-breaking bug caused by some contracts at the time they are completed.
changed### Known issues - Tooltips appear out of display bounds at certain screen resolutions.

Weekend patch with several of your suggestions, a few bug fixes and stability improvements, some quality-of-life enhancements, and balancing.

Thanks for playing the game! Expect more improvements in a few more patches next week. Especially balance-wise. We are preparing a batch of changes that will make the game a little harder, but also a little bit more fair. We are aiming for the game to be a bit more demanding at the baseline, and at the same time polishing off some of the difficulty highs and lows, as we feel it's a little too "spiky" right now.

Anyways, please keep those suggestions coming. Some of you will recognize changes in this patch that you have proposed yourself!

Time for a good weekend's rest! Boy do we need it. We'll be fresh back on Monday to continue working on the game!

Have a nice weekend everyone!

Changelog: ## [1.0.1] - 2022-03-11

### Added - Warning sign in the confirmation message before starting a new run or replaying the tutorial, and deleting the current run data. - Post-boss Pilot recruitment screen now shows the stats for current and candidate pilots. - You can now also rename pilots during the run, from the Hangar screen.

### Changed - Health pack model improved. - Multiple UI texts descriptions improved and extended. - Stores no longer sell repeated contracts. - Ballistic Shield now protects allies. ### Fixed - Achievement unlock issues, which could affect achievements "Many Clients","Enlistment", "Veteran team", "Epic Ending" and "This is my family now". - Heat produced by walking now scales depending the biome's heat multiplier. - Corrected Double Canon's impact radius. - Stores no longer sell repeated contracts. - Solved run-breaking bug caused by some contracts at the time they are completed.

### Known issues - Tooltips appear out of display bounds at certain screen resolutions.

## [1.0.0] - Release - 2022-03-09

### Added - Release version of Ignited Steal on Steam.

Source

Steam News / 11 March 2022

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