What changed
0 fixes3 additions0 changes0 removals
addedWe're happy to announce that Ignis Universia: Awakening of the Erudite Empress was selected to be part of the #TurnBasedFest this weekend right here on Steam! Go check out all the awesome turn-based games or play the new demo!
addedThat's right! There's also a new demo up (1.2.3!) now with some new features, such as saving your progress! There's also something a bit more experimental: you can now choose whether or not your HP and MP are replenished after each battle or if you want them to persist. Of course, the latter option makes the game a bit more difficult as you have to make sure to minimise the damage enemies deal or make efficient use of healing items, but it also brings in an additional layer of strategy and emphasises the importance of exploration.
addedWe'd love to hear what you think of this new option!
Ignis Universia: Spa of Destiny changes
addedWe're happy to announce that Ignis Universia: Awakening of the Erudite Empress was selected to be part of the #TurnBasedFest this weekend right here on Steam! Go check out all the awesome turn-based games or play the new demo!
addedThat's right! There's also a new demo up (1.2.3!) now with some new features, such as saving your progress! There's also something a bit more experimental: you can now choose whether or not your HP and MP are replenished after each battle or if you want them to persist. Of course, the latter option makes the game a bit more difficult as you have to make sure to minimise the damage enemies deal or make efficient use of healing items, but it also brings in an additional layer of strategy and emphasises the importance of exploration.
addedWe'd love to hear what you think of this new option!
We're happy to announce that Ignis Universia: Awakening of the Erudite Empress was selected to be part of the #TurnBasedFest this weekend right here on Steam! Go check out all the awesome turn-based games or play the new demo!
That's right! There's also a new demo up (1.2.3!) now with some new features, such as saving your progress! There's also something a bit more experimental: you can now choose whether or not your HP and MP are replenished after each battle or if you want them to persist. Of course, the latter option makes the game a bit more difficult as you have to make sure to minimise the damage enemies deal or make efficient use of healing items, but it also brings in an additional layer of strategy and emphasises the importance of exploration.
We'd love to hear what you think of this new option!