Full notes
Full Idyll Isle update
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What changed
- Events
- UI and audio
Idyll Isle changes
Steam Next Fest has officially wrapped up.
Here's a quick update on how Idyll Isle did during the festival — and I'll just let Steam's own "Event Recap" do the talking:
Over 1,400 of you gave this little island a try, and it picked up more than 2,000 wishlists. I'll be honest — that's not a dazzling number, and among thousands of demos at this Next Fest it's a small one. But for someone making a game entirely on my own, it's far beyond what I'd hoped for, and I genuinely couldn't be happier.
Because I know what's behind those numbers: real people. Every one of you who chose to stop by, to spend a little real time with the game, to hit that wishlist button. For the first time, an island that had mostly sat quietly in the corner of a desktop had a proper crowd dropping in — and that was you. Thank you. I really do mean it.
Over the past week I've also had a flood of messages and suggestions — everything from the big-picture direction of the game down to the delay on a single tooltip. I've read every one, and taken it to heart. From here, I'm putting my head down and, with all of that feedback in hand, doing the final round of polish and fixes before launch — smoothing out every rough edge I can.
The full version launches on July 14. I'll do everything I can to make that day one I'm proud of — and one I hope you'll be glad you waited for.
Until then:
The demo stays up the whole time — drop back onto the island whenever you like, and if you haven't tried it yet, you're more than welcome to come take a look.
And you're always welcome in our community, where you can reach me directly anytime: Discord — discord.gg/QTefCHRBxD
I'm just one person, so I'm bound to miss things; honestly, your feedback is a big part of what keeps making this island better.
One last thing — thank you, again.
Thank you for staying with this little island as it grew, bit by bit, from quiet and empty to where it stands today. See you on July 14, for the full release.
Source
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