Full notes
Full Idol Manager update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
- Events
Gameplay
Increased speed at which staffers gain experience
Idols that you hire as staffers will have better skills
"Release Single" button will be orange while there's a penalty for releasing singles too often
You don't need to start the game with tutorial enabled to get the "Where do I know that name from?" achievement anymore
Performance improvements in "new day" calculations for players with lots of idols
"Influence" skill of player's staff character:
Socializing cooldown reduced by (player's influence skill / 2) days
Bonus to the amount of influence points you get over your idols
Bonus to flirting success chances
Bugs
Fixed: One of the CGs not unlocking (If you needed it for an achievement, you should get it after opening the CG gallery)
Fixed: "We only hire the best" achievement unlocked when you hired a "professional" staffer instead of an "expert"
Fixed: A dating event in Shibuya could freeze if the idol's "cute", "cool", "sexy" and "pretty" skills are maxed out
- FixedNew rival groups being generated with empty names after playing for a long time
Fixed: Story rival groups releasing singles in post-game
Fixed: It was possible to avoid socialization cooldown by using the idol context menu
Fixed: Jankiness when spamming mouse clicks during a concert
Fixed: Idol getting bullied again right after you stopped bullying
Mods
You can now replace gameplay music with other tracks from the game or your own .wav files, check the example mod for instructions
- Unique idolsNew parameter "can_be_hired_again" in params.json; Set it to true if you want this idol to appear in auditions again after her graduation
- FixedAuditions freezing if default idols are disabled and you run out of unique idols to hire
Source
Changelog.gg summarizes and formats this update. How we read updates.
