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Steam News9 July 202511mo ago

Added progression to building crafting

This is something that has been requested quite a lot, and now it's done! When you buy a building, such as a house, it will increase the cost of the next house you want to buy.

Full notes

Full Idle Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes1 removal
  • Fixes
  • Gameplay
  • Balance
  • Server
fixedAlso, I’ve fixed two related bugs :
removedNow, if you try to build a building in the spot where the crafting menu is located while the menu is closed, it will no longer replace your building with the one from the crafting menu.
changedNow, when you want to sell a house, you can do so even if it would bring you to your maximum villager capacity. For example, if you're at 5/10, you can sell one house and go to 5/5.
changedI hope you’ll enjoy these changes ! They’re meant to work properly in multiplayer and are compatible with the save system. Please note that your current save won’t reflect the correct construction costs — only your next game will.

Idle Together changes

fixedAlso, I’ve fixed two related bugs :
removedNow, if you try to build a building in the spot where the crafting menu is located while the menu is closed, it will no longer replace your building with the one from the crafting menu.
changedNow, when you want to sell a house, you can do so even if it would bring you to your maximum villager capacity. For example, if you're at 5/10, you can sell one house and go to 5/5.
changedI hope you’ll enjoy these changes ! They’re meant to work properly in multiplayer and are compatible with the save system. Please note that your current save won’t reflect the correct construction costs — only your next game will.

This is something that has been requested quite a lot, and now it's done! When you buy a building, such as a house, it will increase the cost of the next house you want to buy.

This system also applies to destroying a building. Using the house example again, when you dismantle one, it will reduce the amount of resources needed to build another.

Also, I’ve fixed two related bugs :

  • Now, if you try to build a building in the spot where the crafting menu is located while the menu is closed, it will no longer replace your building with the one from the crafting menu.

  • Now, when you want to sell a house, you can do so even if it would bring you to your maximum villager capacity. For example, if you're at 5/10, you can sell one house and go to 5/5.

I hope you’ll enjoy these changes ! They’re meant to work properly in multiplayer and are compatible with the save system. Please note that your current save won’t reflect the correct construction costs — only your next game will.

Source

Steam News / 9 July 2025

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