Repeated intro
What changed
0 fixes0 additions7 changes0 removals
changedThe Ship RebalanceOne of the perennial issues with ISN's balancing has been the fact that ships don't balance well. More specifically, the Command Ship Mark I (CS I) is so overpowered related to other ships especially at high levels that they really don't compare well.
changedThe Ship RebalanceThis will change quite dramatically in 0.10.0, and here's how. At first, when you log into 0.10.0, it may look like several of your ships have been nerfed, although some may also appear to be buffed.
changedThe Ship RebalanceWhat's actually happened is that they've been rebalanced against the CS I. Basically, I did some complicated math to get the damage and per-level cost of the CS I at a particular level, and then balanced each ship to be a certain percentage of that damage at equivalent per-level cost. As an example, the Shuttle (and Runabout) have been balanced against a CS I at level 5000 - a Shuttle at level 5027 will have roughly 20% of the damage of that CS I, and the next level (level 5028) will cost the same as the CS I's next level. This is ignoring bonuses from putting Calibration Chips into ship levels, but what ships you choose to focus on may change, especially with one of the rebalances being discussed later in this devnote.
changedThe Ship RebalanceFor the early ships - up through the Corvette - those ships are balanced low down. They use a CS I level of 5000 for the Shuttle and Runabout, and level 7500 for the Cutter and Corvette, as their balancing targets. These ships will largely be useful to you in the lower levels. Beyond ship level 10000, they start losing ground against the CS I.
changedThe Ship RebalanceOn the other hand, the Frigate and Destroyer will start below the CS I, but slowly start to gain ground on it (and would eventually surpass it at extremely high levels). Ships in higher tiers will surpass the CS I outright, and this is the point where you'd be considering replacing the CS I entirely.
changedThe Ship Rebalancetl;dr: Ships other than the CS I will mean something.
Idle Space Navy changes
changedOne of the perennial issues with ISN's balancing has been the fact that ships don't balance well. More specifically, the Command Ship Mark I (CS I) is so overpowered related to other ships especially at high levels that they really don't compare well.
changedThis will change quite dramatically in 0.10.0, and here's how. At first, when you log into 0.10.0, it may look like several of your ships have been nerfed, although some may also appear to be buffed.
changedWhat's actually happened is that they've been rebalanced against the CS I. Basically, I did some complicated math to get the damage and per-level cost of the CS I at a particular level, and then balanced each ship to be a certain percentage of that damage at equivalent per-level cost. As an example, the Shuttle (and Runabout) have been balanced against a CS I at level 5000 - a Shuttle at level 5027 will have roughly 20% of the damage of that CS I, and the next level (level 5028) will cost the same as the CS I's next level. This is ignoring bonuses from putting Calibration Chips into ship levels, but what ships you choose to focus on may change, especially with one of the rebalances being discussed later in this devnote.
changedFor the early ships - up through the Corvette - those ships are balanced low down. They use a CS I level of 5000 for the Shuttle and Runabout, and level 7500 for the Cutter and Corvette, as their balancing targets. These ships will largely be useful to you in the lower levels. Beyond ship level 10000, they start losing ground against the CS I.
changedOn the other hand, the Frigate and Destroyer will start below the CS I, but slowly start to gain ground on it (and would eventually surpass it at extremely high levels). Ships in higher tiers will surpass the CS I outright, and this is the point where you'd be considering replacing the CS I entirely.
There's been precious little news since Devnote XXXV kicking off 0.10's development, and there's been a major reason for this: My vertigo from 2021-22 has recurred, and at the same time as I'm suffering from an as yet undiagnosed stomach ailment. I'm scheduled for a doctor appointment on Monday, so we'll see how soon I can get better and get back to full speed.
However, work (especially planning behind the scenes) on Idle Space Navy 0.10.0 has been proceeding, albeit at a much slower pace than I would like. I'm close to being able to get back to full speed, so I should cover some of what I'm working on. Brace for a wall of text.
The Ship Rebalance
One of the perennial issues with ISN's balancing has been the fact that ships don't balance well. More specifically, the Command Ship Mark I (CS I) is so overpowered related to other ships especially at high levels that they really don't compare well.
This will change quite dramatically in 0.10.0, and here's how. At first, when you log into 0.10.0, it may look like several of your ships have been nerfed, although some may also appear to be buffed.
What's actually happened is that they've been rebalanced against the CS I. Basically, I did some complicated math to get the damage and per-level cost of the CS I at a particular level, and then balanced each ship to be a certain percentage of that damage at equivalent per-level cost. As an example, the Shuttle (and Runabout) have been balanced against a CS I at level 5000 - a Shuttle at level 5027 will have roughly 20% of the damage of that CS I, and the next level (level 5028) will cost the same as the CS I's next level. This is ignoring bonuses from putting Calibration Chips into ship levels, but what ships you choose to focus on may change, especially with one of the rebalances being discussed later in this devnote.
For the early ships - up through the Corvette - those ships are balanced low down. They use a CS I level of 5000 for the Shuttle and Runabout, and level 7500 for the Cutter and Corvette, as their balancing targets. These ships will largely be useful to you in the lower levels. Beyond ship level 10000, they start losing ground against the CS I.
On the other hand, the Frigate and Destroyer will start below the CS I, but slowly start to gain ground on it (and would eventually surpass it at extremely high levels). Ships in higher tiers will surpass the CS I outright, and this is the point where you'd be considering replacing the CS I entirely.
tl;dr: Ships other than the CS I will mean something.
Unintended Consequences
So, one of the things that this ship rebalance will affect is that some people who've dumped oodles of CC into ships like the Corvette (which used to be the OP ship of choice) will want to push them around. Also, Chips spent in the Lab ship and weapon levels are preserved on Artifact reset - this wasn't intended, and was an artifact of ships being preserved in Artifact resets as opposed to my original plan to reset everything at that level.
There are two things in 0.10.0 that will impact this. First, all Lab ship levels will be reset to 1 in the next patch. Now, this reset will return those Calibration Chips to you - I'm not just going to rob you of your hard-earned